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The Grand Adventure (or, a first time DMs trials and tribulations)
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<blockquote data-quote="Victrix" data-source="post: 2459473" data-attributes="member: 11464"><p>Which is tricky when your entire group is new <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Still, even failing ALL other aspects of the game, D&D makes for a fairly entertaining skirmish combat game. My group is all tactically minded, and we've played together (in other types of games, video games, online games, etc) for years, so we tend to go through combats in a quick and entertaining manner. I (and some of my players) hunger for a bit more than a string of monsterbashing, though none of us are interested in straight IC roleplaying for 15 minutes at a time.</p><p></p><p>I suppose it will just evolve in time.</p><p></p><p></p><p></p><p></p><p>Indeed, longtime friends, so reading their likes and dislikes is a lot easier. Creating or modifying content to match those whims? Well, we'll see <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Robin wrote the beginning section of the DMG2 didn't he? It was exceptionally useful and well written advice, though perhaps not entirely relevant to my situation, and again, focused mostly on pre and post-game topics, rather than large amounts of in-game topics. Makes me curious about that book though. </p><p></p><p>Dungeon (and Dragon) has lots of useful small articles on various aspects of playing the game, but the problem is, they tend to be scattered through a foothigh stack of issues, on a wildly disparate series of topics. I wish there was a Book of Playing D&D. I suppose D&D for Dummies or Laws is as close as I'm going to get <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I'll poke around for Robin's Laws.</p><p></p><p></p><p></p><p>Absolutely, I can't imagine what could be more fun for them than to find hooks that suit their character, and adventures that are keyed off of those situations. Even small encounters or situations in the world. "The High Forest is expanding northward" prompted a flurry of note taking and curious questions from the party Druid, and that was just an offhand mention when he queried a ranger guide en route to Khundrukar.</p><p></p><p></p><p></p><p>Love all of them, though I don't know if my players do. Which company? I don't see any search function on there, and the catalog looks to be organized by company, not alphabetically, unless I'm blind.</p><p></p><p></p><p></p><p>Yeah, that's part of what I'm looking for. Also, solid advice for using the tools presented would be very helpful as well. The DMG/2 have plenty of tools to put together an adventure, but you can't hand someone a carpenters toolbox and expect them to build a house, which is how I feel <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p></p><p></p><p>Yah, that's the hope. Two of the players are interested enough (after our first session wound up being a marathon 8 hour game from 8pm to 4am <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="O_o" title="Er... what? O_o" data-smilie="12"data-shortname="O_o" />) to have asked me to run some small adventures for the two of them, as our third player can't play in the 'main' game as frequently. I'm looking over resources for some one shots, and maybe I'll use this smaller group to test some handmade adventures.</p></blockquote><p></p>
[QUOTE="Victrix, post: 2459473, member: 11464"] Which is tricky when your entire group is new :) Still, even failing ALL other aspects of the game, D&D makes for a fairly entertaining skirmish combat game. My group is all tactically minded, and we've played together (in other types of games, video games, online games, etc) for years, so we tend to go through combats in a quick and entertaining manner. I (and some of my players) hunger for a bit more than a string of monsterbashing, though none of us are interested in straight IC roleplaying for 15 minutes at a time. I suppose it will just evolve in time. Indeed, longtime friends, so reading their likes and dislikes is a lot easier. Creating or modifying content to match those whims? Well, we'll see :) Robin wrote the beginning section of the DMG2 didn't he? It was exceptionally useful and well written advice, though perhaps not entirely relevant to my situation, and again, focused mostly on pre and post-game topics, rather than large amounts of in-game topics. Makes me curious about that book though. Dungeon (and Dragon) has lots of useful small articles on various aspects of playing the game, but the problem is, they tend to be scattered through a foothigh stack of issues, on a wildly disparate series of topics. I wish there was a Book of Playing D&D. I suppose D&D for Dummies or Laws is as close as I'm going to get ;) I'll poke around for Robin's Laws. Absolutely, I can't imagine what could be more fun for them than to find hooks that suit their character, and adventures that are keyed off of those situations. Even small encounters or situations in the world. "The High Forest is expanding northward" prompted a flurry of note taking and curious questions from the party Druid, and that was just an offhand mention when he queried a ranger guide en route to Khundrukar. Love all of them, though I don't know if my players do. Which company? I don't see any search function on there, and the catalog looks to be organized by company, not alphabetically, unless I'm blind. Yeah, that's part of what I'm looking for. Also, solid advice for using the tools presented would be very helpful as well. The DMG/2 have plenty of tools to put together an adventure, but you can't hand someone a carpenters toolbox and expect them to build a house, which is how I feel :P Yah, that's the hope. Two of the players are interested enough (after our first session wound up being a marathon 8 hour game from 8pm to 4am O_o) to have asked me to run some small adventures for the two of them, as our third player can't play in the 'main' game as frequently. I'm looking over resources for some one shots, and maybe I'll use this smaller group to test some handmade adventures. [/QUOTE]
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