CreamCloud0
Legend
i remember seeing someone's houserule (unfortunately i forget who's) that i really liked, it was called 'dungeon time'
the party usually operates on gritty realism recovery but, upon encountering a pressing threat they may choose to enter 'dungeon time' this puts them on the 'standard' adventuring day timeline meaning they long rest every night, But, when they come out of dungeon time they gain exhaustion levels equal to the number of days/long rests they took.
the party usually operates on gritty realism recovery but, upon encountering a pressing threat they may choose to enter 'dungeon time' this puts them on the 'standard' adventuring day timeline meaning they long rest every night, But, when they come out of dungeon time they gain exhaustion levels equal to the number of days/long rests they took.







