No. Past editions had sage advice like sections in dragon and the like. The difference is that the rules themselves were not written under the assumption that the GM is some hostile actor the PCs need protection from. Because of that difference there was more design weight given to "what would the GM need from this rule/subsystem in service of s fair and fun game". If you look at the resting rules in ad&d2e and 3.x as a compare & contrast it becomes starkly apparent how deep the shift was going from "oh I'm not cheating you out of a rest, these monsters are just using their heads to not be exterminated by you" to that "during" nonsense.I’m sorry to hear that, Blue. I did not mean to misrepresent. I saw that we were focusing on different aspects and therefore tried to come over to your side where the emphasis was more on daily resources and less on HPs. I realize the tone of my response may have been abrasive, and for that I apologize. Good day.
Thanks for the in-depth response. I had not realized that there was so much ambiguity in SR rules. Unfortunately, 5e in general is quite ambiguous… Sage Advice is a big symptom of that. We could adjudicate rules in earlier editions just from reading the books, without Twitter required…
The sage advice rulings rarely had anything but "give the players what they want" on top of just that to work from so the "rulings" were often useless nonsense derived from an unstated house rule rather than the rule itself
All of that was not helped by a dozen years of "wotc did polls for what was fun. They did it like that to make changing it easy to homebrew, why don't you gitgud &;learn to gm" defending literally anything 5e got criticized on.
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