THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND

Tellerian Hawke

Defender of Oerth
GM:
All of Thallok's arrows save one go high and wide; but then again, he had never considered himself an archer. The second arrow in Thallok's volley actually hits the Lamia, but fails to penetrate her tough hide.


Kleborn's first arrow finds its mark, and unlike Thallok's best arrow, DOES manage to penetrate the Lamia's tough hide; The arrow pierces her just above the collarbone, the tip of the arrow coming out the back by about 2 inches. The Lamia wails dreadfully, And yet, she somehow manages to remain standing.

Kleborn's second arrow fails to penetrate, and his third falls short, not quite reaching the Lamia.

GM:
The Lamia has taken a total of 128 points of damage so far.


DEWYDD: It's your turn! What do you do?
 

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Diarmadhim

Explorer
Dewydd
Not wanting to risk opening my back up to any more potential hidden enemies, I use one of my new form's spell-like abilities to cover the Lamia and the surrounding area in twinkling golden miniature swords to prevent any potential attempts at escape, while also hopefully uncovering any nearby hidden allies she might have.

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Glitterdust (Spellcraft DC of 21 to identify): Glitterdust Description. DC 15 to resist blinding.
 

Tellerian Hawke

Defender of Oerth
As the second round of combat begins, the smoldering burn marks on the Lamia's skin RE-IGNITE, burning her to a crisp!

GM:
The Lamia takes 16 pts. of damage from the Lingering Breath Weapon.
The Lamia has taken a total of 144 points of damage.
The Lamia had 135 hit points. The Lamia is now dying, very swiftly. [-9]


COMBAT HAS ENDED.

Everyone is shocked to see the Lamia fall... no one moves for a few moments (1 round, to be exact.)

GM:
The Lamia bleeds out and dies. [-10]


Lathir, being the closest, you hear a small explosion, somewhere in the dense foliage, behind where the Lamia was standing. Shards of glass fly everywhere, as the foliage erupts into flames!

GM:
Lathir isn't close enough to the explosion to take fire damage.
Shattered glass damage: 2d4 = (2,1) = 3 pts. damage.
Lathir had DR 5/Magic; Lathir takes NO DAMAGE.


Lathir, you feel hundreds of tiny shards impacting you, but they cause you no harm.

Brother Xao, there is suddenly a flash of light, and you find yourself standing on a blackened circle of burnt vegetation, and the vegetation at the outer edge of the area is still burning. You think that the Lamia must be dead, because you are fairly certain that the explosion was that of your bottle, the magical powers of which must have been tied to the Lamia's lifeforce.

You wander out of the foliage, and spy the burning corpse of the Lamia, as well as the huge, brown bear with glowing blue claws! The other adventurers are here, too!

Lathir, you see a tall, human man emerge from the foliage, a look of bewilderment (or is it curiosity?) on his face...

GM:
Physical Description of Brother Hua Xao, Written By Scott DeWar:
Tall and lean is the very first impression one gets upon seeing Hua Xao. Six foot tall, and less then 200 lbs; in fact, with the right alterations to his ears and face, he would pass as full blooded Elvin. But his face is is almost not human, his Nipponese features are plain to see, but he has eyebrow ridges that curve around his temple, like a reptile of sorts. His skin is deeply tanned, even for one from Nippon, bronze, actually. (Like sailors of the high seas, from prolonged time in the sun.) But still there is a texture to his skin .. .. .. His attire is simple, well-repaired travel clothing, covering finer clothing to protect it from the elements. He carries a 3-sectioned backpack, bedroll, a flask, and on his belt, a dagger. His belt is a simple, weathered rope, tied securely around his waist and his boots, which have seen many many miles of travel, and are almost out of place for a sandy environment. His skin is clean and he smells of fragrant incense [courtesy of the djinn bottle]. His demeanor seems strangely calm, almost aloof, except there is a glint of curiosity that shines in his eyes.


EVERYONE: What do you do?
 
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ScottDeWar_jr

second birthdate : 15 Dec 2011
The human brushes his clothing as if there might be ashes or maybe he thinks he can remove the wrinkles .. .. ..

"ahem hello, I am Hua Xao. I was following your battle with .. .. .. her, " he gestures to the dead and fried Llamia, "I even tried to intervene on your behalf, to no effect, regretfully. Your killing her freed me from the bottle. I must warn you, there is another one about, a sphinx, and she might be .. .. .. insane"

He remains standing still where he stopped with his hands together and fingers inter woven.
 

MacConnell

Creator of The Untamed Wilds
The large, dire, cinnamon bear, adorned as if it might have somehow been used in a traveling menagerie, turns and takes a step toward the Nipponese man. In the instant of the step the bear becomes a human man with red-blond hair and mustache. He is dressed in his usual kilt and tunic, decorated with manticore spikes; but to those who knew him from the trials against the giants, he is missing his hat and heirloom half-spear.
He had given his hat of disguise to Tam-tam back in the giant fortress.

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He takes another step toward the other new arrival then turns his body be able to view everyone as best he can. "I see I am not the only one to arrive at an oasis my the action of some other being. I am Lathir. I am a druid under the order of Meilikki. What was that explosion?"

When turning his head to the remainder of the party, he nods in greeting to those he knows. "It has been quite some time since I flew from the bluff overlooking the giant's fortress. I needed some time to myself as my kind often do. It seems our duties or destinies are again aligned, which means malevolent individuals offer a significant threat to the balance of existence. It is good to see everyone again. I should commune with this oasis to discern what I can of the lamia being here in it."
OOC: Survival: d20 + 29 = 16 + 29 = 45
 
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Tellerian Hawke

Defender of Oerth
Vale's sentient axe blurts out, "Welcome back, tree hugger. The Lamia was obviously protecting this pool. I suspect there is something hidden in it. But be careful, I don't trust the water not to be poisoned."

Vale snaps at the axe, "Mind yer tongue, axe. The rest of ye is mithral silver, so why couldn't yer tongue be as well? Lathir is a friend, and capable ally. We are lucky to have him! If he's a tree hugger, then you're a wood-chopping axe!"

Vale smiles and nods at Lathir.
 
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Tellerian Hawke

Defender of Oerth
GM:
LATHIR RELAYS HIS FINDINGS TO THE PARTY:

None of what you are seeing is real; this so-called desert is a magical construct, an illusion, a magical trap. There are certain real things present, in order to complete the sensory deception; there is a magical, sand-like substance that you are all standing on. There is a magical light, which emanates some sort of super-powered heat spell. The pool of water, and the statue of the sphinx are both real. It seems to be the perfect blend of reality and illusion. You suspect that if your willpower were not as strong as it is, you would have fallen prey to the illusion, and the heat spell would be baking you alive. But your mind is too strong, and you easily shake off the suggestive powers of the illusion.

Apparently, the party has found some way to resist the effects also, because none of them seem bothered by the environment.

Given a day to re-memorize your spells, you think you might be able to end the illusion completely with a Dispel Magic spell.

But that might not be necessary. But you keep it in mind, as an option.

You touch the surface of the water, and right away, you can tell that the water is poisoned. You, of course, are immune to poison, but the others are not, and should be warned.



GM:
Borother Xao, please make a Will save, and report the result to me in FB Messenger.
 
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Diarmadhim

Explorer
Dewydd
I end my spell early and shift back into my normal form. Smiling, I nod and offer my hand in greeting. "Well met Hua Xao. I am Dewydd Moresby. Yes, we're all aware that the majority of what we see is an illusion. I noticed you mentioned a prison. What caused you to be held captive?"

Turning to Lathir I continue, "It's good to see you again. I look forward to hearing of your journey!"
 

ScottDeWar_jr

second birthdate : 15 Dec 2011
Xao accepts the hand of greeting and returns with a shake of Dewydd's hand, "With what I was able to see from inside I am guessing there is knowledge of the arcane amongst you, and the power of true names?" Without waiting for any acknowledgement, he continues,"There is one who enjoys in torment, she is a Sphinx, and she wanted me for some reason for my dragon heritage. Part of her 'collection' she said. she must have been scrying me for a long time, how I do not know, but she learned my true name and summoned me through a gate to a place of imprisonment where she tortured me for the fun of it, for 4 months."

She imprisoned me in the Djinn bottle and gave me to her associate as a play toy for the last two months. That is how I came to be here wherever 'here is. It is not where I was when she captured me and it is not a real place."
The last is said with him looking around at the surroundings, his keen Mind and reptilian eyes piercing through the false visage of the magic.
 

Sylvar B.

Explorer
Sylvar approaches Xao somewhat suspiciously, he offers his hand in greeting half expecting it to turn into a tentacle or giant claw. He's relieved when a normal hand reaches out for his.

" Good, Whatever time of day it is, to you, my name is Sylvar Belanor, bard and adventurer. Our band is quite the motley crew, you will fit right in should you wish to join us. There are some who would call us Respen's Raiders, but the name hasn't quite taken with the whole group."

After he receives Xao's greeting in return he turns and gives Respen a wink and hearty grin.
 
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MacConnell

Creator of The Untamed Wilds
Being less prone to prolonged conversation, Lathir looks off from the party and starts to mill about. Understanding that what he is seeing is not real and that he had been transported to the location of the party, albeit by different means, he begins to wonder where he is actually located, since this is still some kind of a trap. He takes a warriors kneeling on the glittering sand and attempts to dispel what magic he can in order to better focus on what may be real.
12
 

Tellerian Hawke

Defender of Oerth
Knowing that the source of the illusion must be the fixed object (the light-globe that acts as "the sun") Lathir casts a targeted Dispel Magic on it. Being a permanent construct, there is no way to dispel it completely, but its powers CAN be suppressed, which is Lathir's intent.

GM:
Dispel DC: 28
Lathir's roll: (12) + 10 = 22 (Fail)
Even with Greater Dispel Magic a roll of 12 would have failed.
(12) + 14 = 26 (It would have been just shy)
Although, you CAN try it; if you roll 14 or better on the d20, you will succeed. But it will only suppress the object's powers for 1d4 rounds, so it might not be worth it.


Lathir tries to dispel the orb, but its power resists the enchantment, and the illusion continues.

Lenny says, "If it can't be overcome with spells, maybe we could destroy the globe itself?"

Anyone Else?
 

redraider629

Explorer
Kleborn first turns his attention to the new comer and the old friend, extends his hand and says "Greetings Hua Xau, my name is Kleborn the Wolf, I too am a somewhat newcomer to this group. Perhaps after we find our way out of this hex we can share stories over ale." He then turns and nods to Lathir, "good to see you again old friend, glad you are back in our midst."

He watches Lathir as he tries to dispel the orb with no success, he then hears Lenny's suggestion and says, "It is worth a try, let me see if I can hit the globe with a couple of arrows, unless someone has another idea." He has his bow and arrow ready waiting to see if there are any objections.

Thallok simply nods at Hua Xau and Lathir, his attention is now on the globe.
 

MacConnell

Creator of The Untamed Wilds
Lenny says, "If it can't be overcome with spells, maybe we could destroy the globe itself?"
Lathir stands to his fit and shrugs a shoulder. "This type of magic is a bit outside my purview. I never thought about just smashing the thing, although there will likely be some repercussion. Anyone have something with which they want to hit it?"

"Yea, I don't know if an arrow will do it, but it is probably the safest try."
 

redraider629

Explorer
Kleborn looks closer at the globe and realizes that his arrows will most likely be ineffective against it, he has another thought. "After looking, I am not sure arrows will work. The arrows will most likely just bounce off that thing, but I had a crazy thought; perhaps we can fly up there somehow and smash it. I am not sure if my sword will work, but maybe I can bash it with my shield. Or if someone has a more blunt weapon we can use" He turns to Lathir, "Perhaps you can turn into a flying beast and give me a lift?"
 

MacConnell

Creator of The Untamed Wilds
Lathir looks askew at Kleborn, laughs to himself, and responds. "Yes, as a matter of fact I can. You have seen me shift into a vulture and take to the skies for a prolonged period of time. I can shift into something like a giant eagle, perhaps a young Roc, and carry you."
 

Tellerian Hawke

Defender of Oerth
GM:
Yes, Lathir can shift into a "Young Adult" version of a Roc.
What this means is that he will be a 14HD Roc instead of the normal adult Roc of 18 HD. This is still a tremendously large, strong, flight-capable creature. I reverse-engineered the stats for Roc, and it is plain to see, that even the "teenage" version of this animal is immensely strong, and quite capable of lifting Kleborn to "new heights" 😎)


YOUNG ADULT ("TEENAGE") ROC):
Size/Type: Large Animal
Hit Dice: 14d8+42 (105 hp)
Initiative: +3
Speed: 30 ft. (6 squares), fly 60 ft. (average)
Armor Class: 14 (-1 size, +3 Dex, +2 natural), touch12, flat-footed 11
Base Attack/Grapple: +10/+18
Attack: Talon +14 melee (1d8+4)
Full Attack: 2 talons +14 melee (1d8+4) and bite +12 melee (2d4+2)
Space/Reach: 10ft./10 ft.
Special Attacks: —
Special Qualities: Low-light vision;
AC Size = -1 Penalty; Grapple Size = +4 Bonus
Saves: Fort +11, Ref +7, Will +7
Abilities: Str 18(+4), Dex 17 (+3), Con 16 (+3), Int 2, Wis 13 (+1), Cha 11
Skills: Hide +1, Listen +6, Spot +10
Feats: Alertness, Flyby Attack, Iron Will, Multiattack, Power Attack,
Snatch, Wingover
Environment: Warm mountains
Carrying Capacity: Light Load: Up to 400 Lbs.; Medium Load: 401 - 800 Lbs.; Heavy Load: 801 - 1,200 Lbs.
Advancement: 15 HD (Large); 16-17 HD (Huge); 18-32 HD (Gargantuan);
33-54 (Colossal)
 

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