SYLVAR: The greater keys are already in place, and have already been activated. Their activation is what caused the sarcophagi to open up. See message #902 above.
Lenny & Travis have a brief, private, whispered conversation among themselves. Then Travis speaks up, addressing the rest of the party.
Travis says,"Well, now that the keys have been activated, and since the result seems to be that the sarcophagi are both now open, I fear that we are meant to take a leap of faith... I think the method for obtaining an audience with the queen is for one person to lie in each sarcophagus, which likely activates some sort of teleportation spell, meaning that two of us at a time can be teleported to the queen's chamber... and I don't like the sound of that. Splitting the party puts us at an extreme disadvantage... HOWEVER, Lenny and I will volunteer to go first, as long as everyone agrees that all of us should go through... what say you? Do you all agree to follow after us?"
"Nema šanse!" grumbles Kamen to himself before addressing the pair. "I would go in the first round. I can be invisible, if that helps against such a being as The Queen. And I'm hard to hurt both physically and metaphysically. If you absolutely insist on going first, I will not stop you, but I think I'm better for that role."
Dewydd says,"Lenny, you and Travis go in round two. Round one will be Kamen and I."
Dewydd and Kamen both lie in one of the sarcophagi, and when they are both in place, the lids close, stay shut briefly, and then open again, to reveal that they are once more empy. Lenny and Travis follow suit, and once again, when the lids re-open, the sarcophagi are empty.
Dewydd, Kamen, Lenny, and Travis have gone. Who wants to go next?
Between the conversations, and waiting for the sarcophagi to open and close, 12 round pass by the time the whole party has gone through the teleporter. One odd thing that everyone notices: if anyone was still injured, all of their wounds have healed completely when they arrive on the "other side" (see next post.)
GM:
DM NOTES ON THE PASSAGE OF TIME:
Time and Date That Hilltop Was Reached: Goodmonth 24, CY 964, 5:30 pm. (1 hour before sunset)
The party talked to the Chieftain for several hours over dinner, and then slept through the night.
The party began their 5-mile walk to the Valley of the Queen on Goodmonth 25, CY 964, at 6:00 am.
The party reached Khubsheth's Perch at 9:00 am that day.
At the end of the 10-hour rest inside Respen's Rope Trick spell, it was Goodmonth 25, 8:00 pm.
(Rest began at 10:00 am, and finished at 8:00 pm.)
At the end of the current rest (See "Rest & Recuperation" below) which is 11 hours long, having begun at 11:00 pm, the time will be
Goodmonth 26, 10:00 am.
OOC:
REST & RECUPERATION:
If the party rests for 8 hours, and spends another 3 hours memorizing spells, for a total downtime of 11 hours, and if they use all of the per-day charges from their healing devices, we can assume that all spells are re-memorized, and that all wounds are healed, and that all spell buffs have been re-cast.
Lenny & Travis had taken 9 pts. damage each.
Kamen had taken 4 pts. non-lethal damage (healed by rest) and 2 pts. of lethal damage (healed by devices.)
With a gut-wrenching lurch, your body appears on a stone platform in a vaulted chamber. You stand before a large, crystal globe, about four feet in diameter. As the last party member arrives, its glossy surface begins to radiate dim illumination, and within its interior, glowing, fog-like, prismatic wisps begin to swirl at a rapid pace.
Some members of the party realize instantly that something is off about the globe, and automatically avert their eyes. They shout warnings to the other party members to do the same!
Travis, Djyn, and Lathir avert their eyes! Everyone else needs to make a Reflex saving throw, DC 18, to avert their eyes in time.
Post your results in the Discord chat.
REFLEX SAVE DC 18 TO AVERT EYES:
Tam-Tam: (24) = Made It
Kamen: (19) = Made It
Dewydd: (20) = Made It
Lenny: (15) = Failed
Kleborn: (15) = Failed
Thallok: (19) = Made It
Sylvar: (21) = Made It
The globe glows a blinding, brilliant, blue, and EXPLODES! No one takes any damage from flying glass shards, because they are vaporized by the powerful magical energies that result from the explosion. When everyone dares to look up, they see something that they did not expect; standing in front of the party are two, familiar foes: Lenny and Kleborn. However, the new Lenny and Kleborn both have crimson red skin and glowing yellow eyes.
Red Kleborn says, "Come. brothers. Embrace your true, inner selves. You don't have to die. You can join us, for our Queen's greater glory!"
Red Lenny laughs, with a toothy, evil, demonic grin.
EVERYONE: Roll Initiative! You've got two, powerful foes to defeat! (Post initiative rolls in Discord Chat.)