THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND


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GM:
FINAL INITIATIVE COUNT:
Kamen 29
Sylvar 24
Tam 21
RED LENNY 16
Lenny 14
Djyn 13
Lathir 11
Dewydd 10
Kleborn 9
Travis 8
Thallok 6
RED KLEBORN 5


GM:
DM NOTES ON THE PASSAGE OF TIME:

Time and Date That Hilltop Was Reached: Goodmonth 24, CY 964, 5:30 pm. (1 hour before sunset)

The party talked to the Chieftain for several hours over dinner, and then slept through the night.

The party began their 5-mile walk to the Valley of the Queen on Goodmonth 25, CY 964, at 6:00 am.

The party reached Khubsheth's Perch at 9:00 am that day.

At the end of the 10-hour rest inside Respen's Rope Trick spell, it was Goodmonth 25, 8:00 pm.
(Rest began at 10:00 am, and finished at 8:00 pm.)

At the end of the current rest (See "Rest & Recuperation" below) which is 11 hours long, having begun at 11:00 pm, the time will be
Goodmonth 26, 10:00 am.


OOC:
REST & RECUPERATION:

If the party rests for 8 hours, and spends another 3 hours memorizing spells, for a total downtime of 11 hours, and if they use all of the per-day charges from their healing devices, we can assume that all spells are re-memorized, and that all wounds are healed, and that all spell buffs have been re-cast.

Lenny & Travis had taken 9 pts. damage each.
Kamen had taken 4 pts. non-lethal damage (healed by rest) and 2 pts. of lethal damage (healed by devices.)

Remaining Party Members:

SPECIAL CIRCUMSTANCES:


SC1.....Respen (Ranger/Mage).....Captured / Location Unknown
SC2.....Vale (Cleric)............Captured / Location Unknown

NPCs:

N1.....Dewydd (Fighter/Mage) [GEAS] [GB]
N2.....Lenny (Dragon Adept) [GEAS] [GB]
N3.....Travis (Dragon Adept) [GEAS] [GB]

PCs:

1.....Djyn (Samurai)
2.....Kamen (Monk)
3.....Kleborn (Fighter) [GEAS] [GB]
4.....Thallok (Fighter) [GEAS] [GB]
5.....Sylvar (Bard / Archer) [GEAS] [GB]
6.....Tam (Rogue)
7.....Lathir (Druid)

A total of 12 party members, but effectively 10 at the moment, and down to 7 when the adventure concludes.

DURATIONS OF DEWYDD'S PERSONAL BUFFS: (Original duration) [Current count against duration, in rounds]

Fly: Less than 24 minutes (237 rounds) [13]

Fly: Less than 24 minutes (237 rounds) [13]
(Kamen)

Armor: 24 hours (14,400 rounds) [13]

Shield: Auto-quickened, will be cast when combat is imminent.

Alter Self: Less than 120 minutes (1197 rounds) [13]

Dragonskin: Less than 120 minutes (1197 rounds) [13]

Prot. vs. Evil: Less than 24 minutes (237 rounds) [13]

Blur: Less than 24 minutes (237 rounds) [13]

DURATIONS OF THE TWINS BUFFS:

Invocations from the twins: 24 hours (14,400 rounds) [13]
----------Endure Exposure
----------See The Unseen
----------Greater Draconic Flight

Base-Battle-Map-003a-Dyvers.png

GM:
The colored squares represent a Dais, each color is a change in elevation. Movement from one elevation to another is 1.5 movement cost. The big, dark gray circles are massive stone columns. The little, dark gray circle at the top of the map is where the globe was. The dark gray rectangle is a large, stone platform. That is the platform that you all appeared on when you first teleported here. When the globe exploded, you were all blown back (no damage) to your current positions. The platform is short, only about 3 feet high.


KAMEN: You're up first! What do you do?
 
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Kamen looks for only a moment before exploding into action. He starts toward the pair, gliding more than running, his heavy frame surprisingly silent on the stone. Barely a whisper is heard for the next second before Lenny gets swept into avalanche. Single hit, but the sound of it resonated in the empty space.

The balance of the monk was such that he managed another hit even with heavy attacks "Fukko Ganseki-Nadare!" he breathes as he strikes. Each hit is terrible by itself, but the small flashes of light and magic make them more threatening to casters. And the stance, solid as a rock below and fluid above the waist line means no caster is safe against weaving claws.

OOC: If Lenny survives, he gets another hit, otherwise Kleborn is hit by second attack. If they are evil, please add +1d6 damage for each attack. Attack is Ambushing panther - avalanche.


Move: N20
Decisive strike vs flat-footed Lenny: +20+2/12d8+20+2+2d6 (+2 / +2d6 is due mage bane): 40 to hit / 77 damage

Swift action: rapidstrike bracer
If Lenny survives, he gets hit second time. If not, Kleborn is targeted
+40 to hit (+38 if Kleborn is hit and has no magic-bane triggering properties)
82 damage (77 if Kleborn is hit without magic bane)
 

GM:
38 Hits Lenny's AC.
Lenny takes 43 from the first unarmed strike (-10 DR) = 33 pts.

Swift Action:
38 Hits Lenny's AC.

Lenny takes 53 from the extra unarmed strike (-10 DR) = 43 pts.

Total Damage: 76 pts.
Red Lenny is MODERATELY wounded!

Red Lenny wears a look of utter shock, surprise, anger, and dismay, as Kamen closes the distance in the blink of an eye, before the cretin even really knows what is going on. Kamen charges him, pummeling him twice, each blow capable of putting cracks in a brick wall! Red Lenny winces in pain, beginning to backpedal, although he has not yet moved. The sound of cracking ribs can be heard as the air is suddenly forced out of his lungs with an audible "ooompf." Red Lenny has suffered significant wounds, and is in serious trouble, only a half-second into this new battle!

Base-Battle-Map-004-Dyvers.png

SYLVAR: It's your turn! A simple one-square adjustment to your left will allow you a full volley with no chance of hitting Kamen. What do you do?
 
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GM:
Sylvar's Attacks: 40, 21, 23 = Hit, Miss, Miss. Damage: 11 pts. (-10 DR): 1 pt.

Of the three arrows that Sylvar sends downrange, two of them appear to be swept aside by some sort of magical force. Only one arrow finds its mark, and it sticks in Red Lenny's chest, penetrating about half an inch. Red Lenny laughs, because the arrow is barely a nuisance to him. He calmly flexes his chest, and the arrow pops out, and falls to the ground.

Tam! It's your turn! What do you do?
 

GM:
Posting on behalf of Tam, who submitted his rolls through Discord chat.


Tam feels the familiar call of Darkfang, that incessant, insistent, almost overwhelming urge to perform its purpose, the complete destruction of evil, demonic entities. The weapon is powerful, and possessed of an enormous will, and now that it and Tam are bonded, it could have forced Tam to pick it up, but it doesn't; it is unnecessary. Tam knows the purpose of this weapon, and is well aware that the weapon is a force of good in the world. Tam willingly wields the big dagger, knowing that he is helping to rid the world of evil, demonic entities, and that his particular skill of being a superb marksman is instrumental to helping Darkfang accomplish its goals. Together, Tam & Darkfang make quite a team, a deadly duo feared by the forces of darkness.

Tam points the dagger at Red Lenny, and two, glowing shards spring toward the fiend; being already significantly wounded, Red Lenny is unable to withstand the onslaught; the first shard gravely injures the fiend, and the second one finishes the job, snuffing out his existence completely. Red Lenny collapses to the floor in a heap, screaming in agony, as Darkfang drains the remaining demonic essence from his body. What is left is a pile of purple mush; you all surmise that these are simulacra, which have been infused with demonic essence. Without that essence, they are nothing.

Tam changes his aim for the third shard, striking Red Kleborn. The fiend winces in pain as the shard slams into him, and lets out a roar of defiance, although you can all tell, there is also a little fear mixed into that roar.

Red Lenny's flat-footed AC: 27.
Tam's hit rolls: 28,29,30 (All hits.) Damage per shard: 1d8+13 (Base) + 7d6 (Backstab, Flat-Footed)
Red Lenny's remaining hit points: 81 (From 158); Shard damage: 53, 46. (Total: 99 damage.) 81-99 = -18. [DEAD.]
Darkfang is of sufficient enchantment to ignore Red Lenny's damage reduction.
Since Red Lenny is instantly killed by the last shard, before his next initiative count, Fast Healing does not apply.
Last shard is fired at Red Kleborn. His flat-footed AC is 28. Tam's roll of 30 hits. Darkfang ignores his damage reduction.
Damage from last shard: 39 pts. Red Kleborn is lightly injured.

The REAL Lenny is up next! Stay tuned!
 

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