Hey Everyone! I am trying to come up with a very unusual session for next week and in fact my whole campaign so far has been leading towards this encounter, so I really want to make it work! In this thread I am looking for advice and ideas on how to improve upon my vision. J
The basic premise is, that “Rigulas”, the PC I usually play when I don’t DM, has been attacked by assassins. The rest of the group managed to drive them off, but he was poisoned with a rare brew that can not be cured by normal means. So he has been (conveniently
) disabled for the time I was DM’ing and the rest of the party had their hands full thwarting further assassination attempts and gathering rare ingredients needed to make a “cure”.
Now they will learn that said ingredients are not meant to be used to make some sort of potion, but will instead be taken by all the other party members. The ingredients they were gathering are in fact psychoactive drugs that will, with the help of a shaman, enable them to enter Rigulas’ mind!
The assassin’s poison works in a way that it destroys the victim’s personality, his ego, instead of having negative effects on his body(charisma damage). However, when the mind of the victim has been completely destroyed, she will just stop breathing and die.
To prevent this, the PCs enter Rigulas’ memories and must try to set things straight. I am not exactly sure how I should handle this. Maybe they should try and see to it that events happen exactly like they truly did (but they don’t really know his backstory so maybe that’s not such a good idea). Maybe the poison will take the form of a powerful person in Rigulas’ memory that will have an obviously evil influence on his mind. I am not really sure on how to handle this or how to let the PCs know what they need to accomplish in order to save him. Hope you guys can help me out here!
The really cool thing about being in a world of imagination like this is, that the PCs can alter the “reality” around them with the power of their own personalities! So basically they can boost their combat abilities, skills, change their appearance, or even go as far as to rewind time or slip into the bodies of other people. All they have to do is spend a standard action to roll a CHA check (They all have pretty high charisma so I don’t think someone will be left out). If they make it, the effect they desired becomes a reality, if they fail, their charisma decreases by one (it will be completely restored after they leave Rigulas’ mind). The more drastically they want to change the world around them, the higher the DC for this roll. I am not quite sure how high the DCs should be, but they should not be too high because I really want them to make use of and have fun with this opportunity. Boosting Srenght by 4 for an hour should be pretty easy so the DC should be around 5-10 while stopping time for a few rounds or changing someone’s thought’s (“you don’t want to kill us, you want to help us!”) should be more difficult (DC 12-16).
What do you think of this idea? How would you play it out?
For all those who want to know a bit more, here is the basic backstory:
What do you think of the whole idea? What kind of role should the PCs play? How should they interact with his memories? How would YOU DM this adventure to make it the most fun for the players? Thanks!
The basic premise is, that “Rigulas”, the PC I usually play when I don’t DM, has been attacked by assassins. The rest of the group managed to drive them off, but he was poisoned with a rare brew that can not be cured by normal means. So he has been (conveniently

Now they will learn that said ingredients are not meant to be used to make some sort of potion, but will instead be taken by all the other party members. The ingredients they were gathering are in fact psychoactive drugs that will, with the help of a shaman, enable them to enter Rigulas’ mind!
The assassin’s poison works in a way that it destroys the victim’s personality, his ego, instead of having negative effects on his body(charisma damage). However, when the mind of the victim has been completely destroyed, she will just stop breathing and die.
To prevent this, the PCs enter Rigulas’ memories and must try to set things straight. I am not exactly sure how I should handle this. Maybe they should try and see to it that events happen exactly like they truly did (but they don’t really know his backstory so maybe that’s not such a good idea). Maybe the poison will take the form of a powerful person in Rigulas’ memory that will have an obviously evil influence on his mind. I am not really sure on how to handle this or how to let the PCs know what they need to accomplish in order to save him. Hope you guys can help me out here!

The really cool thing about being in a world of imagination like this is, that the PCs can alter the “reality” around them with the power of their own personalities! So basically they can boost their combat abilities, skills, change their appearance, or even go as far as to rewind time or slip into the bodies of other people. All they have to do is spend a standard action to roll a CHA check (They all have pretty high charisma so I don’t think someone will be left out). If they make it, the effect they desired becomes a reality, if they fail, their charisma decreases by one (it will be completely restored after they leave Rigulas’ mind). The more drastically they want to change the world around them, the higher the DC for this roll. I am not quite sure how high the DCs should be, but they should not be too high because I really want them to make use of and have fun with this opportunity. Boosting Srenght by 4 for an hour should be pretty easy so the DC should be around 5-10 while stopping time for a few rounds or changing someone’s thought’s (“you don’t want to kill us, you want to help us!”) should be more difficult (DC 12-16).
What do you think of this idea? How would you play it out?
For all those who want to know a bit more, here is the basic backstory:
The story began with Raduwan, who lived in Allastar, a city hidden in the woods near Waterdeep. It used to be a secret enclave where sculptors and artists lived a simple but peaceful live. Some day, a mighty Thrallherd, Rigulas Meneda arrived in town and used his psionic powers to control the minds of the guardsmen who in turn made sure that the townsfolk would accept his regime from that day onward. His dream was to create a world of order and law where crime and injustice would be but a distant memory. Allastar became the incarnation of that dream, where order was preserved at all times and anyone who opposed that order had to face gruesome consequences. The townspeople were suppressed rather than protected, but they were more willing to follow Rigulas’ ideals rather than to stand up against him.
As the enclave grew bigger, Rigulas established a guild of spies, that became known as the “Blade of Order”. He sent them to Waterdeep to infiltrate crime networks and bring merciless justice to lowly thieves and corrupt nobles alike. Consequently, one of the latter decided to hire Okuma, a renowned killer and leader of a guild of assassins to bring Rigulas and his ambitions to an end. Finally, Okuma confronted Rigulas in his mansion and took his head. However, he did not truly die.
When Rigulas first took control of Allastar, Raduwan, who was still a little boy, was the first to protest against the suppression of his family. As the guards seized him, Rigulas was disgusted with the chaotic potential of the child and decided to place a psionic seed in his body. This seed was meant to saveguard the success of Rigulas’ plans by letting him gradually take over the boys body when he himself got killed.
So when Rigulas was murdered, the city of Allastar returned to normal and no one ever heard of the “Blades of Order” again. However, Raduwan’s personality and behaviour, even his voice started to change at this very day. At the same time, he started to forget his former self and why he was in love with the woman he had married. With nothing to hold him back, he left the city forever and a few days later, he couldn’t even remember ever living there. Without knowing where his growing psionic powers came from or why they were given to him, he set out to find his destiny bearing a new name - Rigulas Meneda.
What do you think of the whole idea? What kind of role should the PCs play? How should they interact with his memories? How would YOU DM this adventure to make it the most fun for the players? Thanks!
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