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The Joy of Wild Sorcery - Post your amazing surge stories here!
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<blockquote data-quote="Lancelot" data-source="post: 6759574" data-attributes="member: 30022"><p>Too many to count. I'm the DM in my group, and I've got a player who loves wild sorcery beyond anything else in the game. He uses Tides of Chaos on his first roll of the game, nearly every time, and re-uses it any time I choose to refresh the marker... simply to maximize the chances of getting a roll on the table. </p><p></p><p>Most recently, the party was fighting an adult black dragon... losing... when he accidentally summoned a unicorn into the fight. It was a combat-swinger, as the intelligent good-aligned creature galloped around healing people with a touch of its horn.</p><p></p><p>He's also dropped a double broken arrow by accident. In a particularly tough fight, he needed to clear the room by dropping a <em>fireball </em>on some of the PCs, simply to clear out a larger group of enemy attackers. He rolled the result where a <em>fireball</em> is triggered on the sorcerer himself. Most of the 7th level party took two <em>fireballs</em>. They were extremely lucky to not see anyone killed; several players came very close to "negative maximum hp".</p><p></p><p>However, the big story from our group was the time they were battling a trio of gargoyles on a bridge. The wild sorcerer rolled the result which basically says: roll again at the start of every round for the next 10 rounds. By the end of the combat, the wild sorcerer had coated the bridge in grease, was able to fly, had been polymorphed into a wild pig, and was setting everything he touched alight. Yep. Flaming greasy flying pig sorcerer. It just kept escalating every round. Good times.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 6759574, member: 30022"] Too many to count. I'm the DM in my group, and I've got a player who loves wild sorcery beyond anything else in the game. He uses Tides of Chaos on his first roll of the game, nearly every time, and re-uses it any time I choose to refresh the marker... simply to maximize the chances of getting a roll on the table. Most recently, the party was fighting an adult black dragon... losing... when he accidentally summoned a unicorn into the fight. It was a combat-swinger, as the intelligent good-aligned creature galloped around healing people with a touch of its horn. He's also dropped a double broken arrow by accident. In a particularly tough fight, he needed to clear the room by dropping a [I]fireball [/I]on some of the PCs, simply to clear out a larger group of enemy attackers. He rolled the result where a [I]fireball[/I] is triggered on the sorcerer himself. Most of the 7th level party took two [I]fireballs[/I]. They were extremely lucky to not see anyone killed; several players came very close to "negative maximum hp". However, the big story from our group was the time they were battling a trio of gargoyles on a bridge. The wild sorcerer rolled the result which basically says: roll again at the start of every round for the next 10 rounds. By the end of the combat, the wild sorcerer had coated the bridge in grease, was able to fly, had been polymorphed into a wild pig, and was setting everything he touched alight. Yep. Flaming greasy flying pig sorcerer. It just kept escalating every round. Good times. [/QUOTE]
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