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The Lords of the Night: Liches
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<blockquote data-quote="Mr_Nox" data-source="post: 2011024" data-attributes="member: 15782"><p><strong>The Lords of the Night: Liches by Bottled Imp Games</strong></p><p></p><p>So we come to it at last the second outing from Bottled Imp Games, last years’ excellent and quite chilling <strong>The Lords of the Night: Vampires</strong> which introduced us to the coming darkness and now the story is continued in this volume. So what can you expect from the night this time around? Happily I can announce that the reader can expect quite a bit. </p><p></p><p>The treatment of Liches in the D&D game has always left a little to be desired by myself and the recent slew of D20 products pro-offering information on Vampires, Liches and all manner of undead beasties has, in my opinion, done nothing to push forward new ideas or indeed add anything new to the established idea. Thankfully the same cannot be said for Bottled Imp’s <strong>The Lords of the Night: Liches</strong>, new ideas, concepts and a quite brilliant and compelling back story, abound. </p><p></p><p>It takes the approach that the road to lichdom is a hard and particular arduous one, with a character going through many different stages before finally reaching their elusive goal, and this quite simply works like a dream in the level based D&D system. Imagine if you will taking your weak and feeble 1st level Wizard or Sorcerer to the pinnacle of lichdom at the heady heights of 9th level, and even that is just the end of the beginning for the character. The story that introduced the terrible Children of Vangual now brings us the Servant of the Arcane and their battle with the all consuming Void. But luckily your character with his new-found abilities can give the powers of oblivion a run for their money.</p><p></p><p>Arcane as it is described is the very essence of creation and the universe, and Lords of the Night: Liches handles such high-brow concepts like this in its stride, skilfully incorporating the rules into the back-story, enabling players and DM’s alike to consume themselves within the milieu.</p><p></p><p>The introduction describing the history of Arcane and Void, sets the scene perfectly, then the book goes onto describe the varying stages of lichdom, some mighty fine piece of art in this section too, then swiftly onto the differing types of liches, I won’t spoil the fun here, but check out the Umbral Liches and their Shadow Puppetry. A lengthily rules section follows, as not to disappoint most D20 fans, new powers and abilities run rampant. Then perhaps one of the most original and ambitious chapters of the book, <strong>Sorcerae</strong>, the very power to shape reality itself, a handclap and pause has to be given here, full marks. But some of my favourite sections of the book are the ones that focus on pure role-playing, chapters on how the power of a lich gnaws away at their mind and a fantastic exposition of the Lich City of Kethak, and the ash-born Valiari, brilliant. </p><p></p><p>In summary this book is much more than what it seems, at first glance a simple sourcebook on the lich of old, but under the surface lies a great story and some simply quite original rules variations. </p><p></p><p>5/5</p></blockquote><p></p>
[QUOTE="Mr_Nox, post: 2011024, member: 15782"] [b]The Lords of the Night: Liches by Bottled Imp Games[/b] So we come to it at last the second outing from Bottled Imp Games, last years’ excellent and quite chilling [b]The Lords of the Night: Vampires[/b] which introduced us to the coming darkness and now the story is continued in this volume. So what can you expect from the night this time around? Happily I can announce that the reader can expect quite a bit. The treatment of Liches in the D&D game has always left a little to be desired by myself and the recent slew of D20 products pro-offering information on Vampires, Liches and all manner of undead beasties has, in my opinion, done nothing to push forward new ideas or indeed add anything new to the established idea. Thankfully the same cannot be said for Bottled Imp’s [b]The Lords of the Night: Liches[/b], new ideas, concepts and a quite brilliant and compelling back story, abound. It takes the approach that the road to lichdom is a hard and particular arduous one, with a character going through many different stages before finally reaching their elusive goal, and this quite simply works like a dream in the level based D&D system. Imagine if you will taking your weak and feeble 1st level Wizard or Sorcerer to the pinnacle of lichdom at the heady heights of 9th level, and even that is just the end of the beginning for the character. The story that introduced the terrible Children of Vangual now brings us the Servant of the Arcane and their battle with the all consuming Void. But luckily your character with his new-found abilities can give the powers of oblivion a run for their money. Arcane as it is described is the very essence of creation and the universe, and Lords of the Night: Liches handles such high-brow concepts like this in its stride, skilfully incorporating the rules into the back-story, enabling players and DM’s alike to consume themselves within the milieu. The introduction describing the history of Arcane and Void, sets the scene perfectly, then the book goes onto describe the varying stages of lichdom, some mighty fine piece of art in this section too, then swiftly onto the differing types of liches, I won’t spoil the fun here, but check out the Umbral Liches and their Shadow Puppetry. A lengthily rules section follows, as not to disappoint most D20 fans, new powers and abilities run rampant. Then perhaps one of the most original and ambitious chapters of the book, [b]Sorcerae[/b], the very power to shape reality itself, a handclap and pause has to be given here, full marks. But some of my favourite sections of the book are the ones that focus on pure role-playing, chapters on how the power of a lich gnaws away at their mind and a fantastic exposition of the Lich City of Kethak, and the ash-born Valiari, brilliant. In summary this book is much more than what it seems, at first glance a simple sourcebook on the lich of old, but under the surface lies a great story and some simply quite original rules variations. 5/5 [/QUOTE]
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