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The many and fabulous bazaars of Port Nyanzaru - and beyond
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<blockquote data-quote="CapnZapp" data-source="post: 7268439" data-attributes="member: 12731"><p><span style="font-size: 15px">Temple of Gond</span> (#8)</p><p><em>This boxy stone temple features an immense fountain whose water jets shift continually to create amazing shapes.</em></p><p></p><p>Spell scroll (purify food and drink) <strong>60 sp</strong></p><p>Spell scroll (endure elements) <strong>100 sp</strong></p><p>Spell scroll (lesser restoration) <strong>120 sp</strong></p><p>Spell scroll (create food and drink) <strong>250 sp</strong></p><p></p><p>Potion of Greater Healing <strong>200 sp</strong></p><p>Potion of Diminution <strong>300 sp</strong></p><p>Potion of Growth <strong>300 sp</strong></p><p>Potion of Heroism <strong>300 sp</strong></p><p>Potion of Resistance <strong>300 sp</strong></p><p>Potion of Water-Breathing <strong>300 sp</strong></p><p></p><p>Quaal's Feather Token, Anchor <strong>100 sp</strong></p><p>Quaal's Feather Token, Whip <strong>250 sp</strong></p><p>Keoghtom's Ointment <strong>600 sp</strong></p><p>Dust of Sneezing and Choking, <strong>600 sp</strong></p><p>Dust of Dryness, <strong>800 sp</strong></p><p>Quaal's Feather Token, Fan <strong>1000 sp</strong></p><p></p><p>Darksteel War Hammer +1 <strong>5000 sp</strong></p><p>Silvery in hue but deep purple when newly scratched or cut, darksteel weapons inflict cumulative lightning damage each time they hit in a combat round (a +2 weapon deals 2 lightning damage on the first hit, 4 on the second, and so on).</p><p>Cyrite Half Plate +1 <strong>5500 sp</strong></p><p>This steel features multihued bands at odd intervals. You gain a +1 bonus to AC and saving throws while wearing this armor. </p><p>Stone Half Plate 14 + Dex (max 2) AC, requires Str 13 <strong>750 sp</strong></p><p>Stone Plate 17 AC, requires Str 17 <strong>1500 sp</strong></p><p>Plate Armor made out of intricately interlocking carved stone plates. This armor costs only a third of what metal plate costs in metal-scarce Chult and is almost as good. It is an especially good alternative when you can't or won't wear metal armor.</p><p></p><p>Ring of Sustenance (requires attunement) <strong>2500 sp</strong></p><p>While you wear this ring, you only require half as much food or drink and are immune to poison damage and the poisoned condition. </p><p>Gondian Sun Hat (requires attunement) <strong>6000 sp</strong></p><p>While you wear this hat you suffer no harm from being in a hot or cold environment. You remain comfortable in conditions between -50 and 140 degrees Fahrenheit without risking exhaustion. Your equipment is likewise protected. You gain no protection from actual fire or cold damage, nor against other environmental hazards such as smoke, lack of air, and so forth. </p><p>Ring of Free Action (requires attunement) <strong>17000 sp</strong></p><p>DMG191 </p><p>Gondian Action Belt (requires attunement) <strong>22000 sp</strong></p><p>Provides 3 charges per day which may be spent the following ways: 1 charge for a Dash action, 2 for an extra attack, 3 for an additional action.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7268439, member: 12731"] [SIZE=4]Temple of Gond[/SIZE] (#8) [I]This boxy stone temple features an immense fountain whose water jets shift continually to create amazing shapes.[/I] Spell scroll (purify food and drink) [B]60 sp[/B] Spell scroll (endure elements) [B]100 sp[/B] Spell scroll (lesser restoration) [B]120 sp[/B] Spell scroll (create food and drink) [B]250 sp[/B] Potion of Greater Healing [B]200 sp[/B] Potion of Diminution [B]300 sp[/B] Potion of Growth [B]300 sp[/B] Potion of Heroism [B]300 sp[/B] Potion of Resistance [B]300 sp[/B] Potion of Water-Breathing [B]300 sp[/B] Quaal's Feather Token, Anchor [B]100 sp[/B] Quaal's Feather Token, Whip [B]250 sp[/B] Keoghtom's Ointment [B]600 sp[/B] Dust of Sneezing and Choking, [B]600 sp[/B] Dust of Dryness, [B]800 sp[/B] Quaal's Feather Token, Fan [B]1000 sp[/B] Darksteel War Hammer +1 [B]5000 sp[/B] Silvery in hue but deep purple when newly scratched or cut, darksteel weapons inflict cumulative lightning damage each time they hit in a combat round (a +2 weapon deals 2 lightning damage on the first hit, 4 on the second, and so on). Cyrite Half Plate +1 [B]5500 sp[/B] This steel features multihued bands at odd intervals. You gain a +1 bonus to AC and saving throws while wearing this armor. Stone Half Plate 14 + Dex (max 2) AC, requires Str 13 [B]750 sp[/B] Stone Plate 17 AC, requires Str 17 [B]1500 sp[/B] Plate Armor made out of intricately interlocking carved stone plates. This armor costs only a third of what metal plate costs in metal-scarce Chult and is almost as good. It is an especially good alternative when you can't or won't wear metal armor. Ring of Sustenance (requires attunement) [B]2500 sp[/B] While you wear this ring, you only require half as much food or drink and are immune to poison damage and the poisoned condition. Gondian Sun Hat (requires attunement) [B]6000 sp[/B] While you wear this hat you suffer no harm from being in a hot or cold environment. You remain comfortable in conditions between -50 and 140 degrees Fahrenheit without risking exhaustion. Your equipment is likewise protected. You gain no protection from actual fire or cold damage, nor against other environmental hazards such as smoke, lack of air, and so forth. Ring of Free Action (requires attunement) [B]17000 sp[/B] DMG191 Gondian Action Belt (requires attunement) [B]22000 sp[/B] Provides 3 charges per day which may be spent the following ways: 1 charge for a Dash action, 2 for an extra attack, 3 for an additional action. [/QUOTE]
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