Quasqueton
First Post
Since personal experience is rarely something one can take as a universal truth, I’m going to put this to a poll, to see how others at ENWorld looked at this AD&D1 rule.
Regarding awarding experience points in AD&D1:
Quasqueton
Regarding awarding experience points in AD&D1:
Did you use this rule? Did you run these calculations each time you awarded xp to the PCs?Dividing the total adjusted hit dice equivalent of the monsters slain by the total of all levels of experience of all characters who had a part (even if only 1 missile, blow, spell, etc.) in the slaying yields a fraction which is the measure of challenge. If the numerator is greater than the denominator, then full experience should be awarded. If the denominator is greater, use the fraction to adjust the amount of experience by simple multiplication.
Quasqueton