Mercane
11-Level Race
HD:
Level HD
1 1d8
2 2d8
3 3d8
4 4d8
5 4d8
6 5d8
7 5d8
8 6d8
9 6d8
10 7d8
11 7d8
Base Attack Bonus: As Fighter of Mercane’s Racial HD
Saves: As Monk of Mercane’s Racial HD
Skill Points:
Level Skill Points gained
1 (8+ Int Mod) x4
2 8+Int Mod
3 8+Int Mod
4 8+Int Mod
5
6 8+Int Mod
7
8 8+Int Mod
9
10 8+Int Mod
11
Special Abilities
Level Abilities
1 Lawful Subtype, Feat, Natural Armor (+2), SR (5)
2 Intelligence bonus (+2)
3 Feat, Telepathy, SR (10)
4 Dexterity and Charisma bonuses (+2 each)
5 Constitution and Wisdom bonuses (+2 each), SR (15)
6 Intelligence bonus (+2), Natural Armor (+3)
7 Spell-like Abilities
8 Feat, Dexterity and Charisma bonuses (+2 each), SR (20)
9 Large Size (Reach 10 feet), Strength bonus (+2)
10 Constitution, Intelligence, and Wisdom bonuses (+2 each)
11 Strength bonus (+2), Natural Armor (+4), SR (25)
Racial Traits
- Type is Outsider (Lawful)
- Starting Ability Score Adjustments: +2 Con, +4 Int, +2 Wis. Mercanes are tough and smart; Just what’s needed for the life of an Extraplanar merchant.
- Speed: Mercane land speed is 30 ft.
- Darkvision: Mercanes can see in the dark up to 60 feet.
- Skills: +4 racial bonus on Appraise checks.
- Automatic Languages: Abyssal, Celestial, Draconic, Infernal, and any two other languages.
- Favored Class: Mercane and Wizard. A Mercane’s Mercane class level and wizard class level do not count when determining whether it takes an XP penalty.
Class Skills
The Mercane’s class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Diplomancy (Cha), Gather Information (Cha), Innuendo (Wis), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (the planes) (Int), Sense Motive (Wis), Spot (Wis).
On reaching Large size, a mercane takes a –4 penalty on Hide checks.
Class Features
All of the following are class features of the mercane monster class.
Weapon and Armor Proficiency: Merances are proficient with all simple and martial weapons but not with armor or shields.
Feats: A Mercane receives one feat at 1st level and additional ones at 3rd and 8th level. After 11th level it gains feats normally according to its character level, as shown on Experience and Level-Dependent Benefits.
Telepathy (Su): At 3rd level a Mercane can communicate telepathically with any creature within 100 feet that has a language.
Spell-Like Abilities: At 7th level a mercane can use the following spell-like abilities. 3/day—dimension door, invisiblity; 1/day—Leomund’s sercet chest, plane shift. These spells are cast as a sorcerer of 14th level. Save DC is 10 + Mercane’s Charisma modifier + Spell level.
Large Size: At 9th level, a Mercane grows to Large size and its natural reach extends to 10 ft. It incurs the usual penalties for Large creatures.
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