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The mistakes of my players are just as important as their successes in determining the fate of my world...
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<blockquote data-quote="Scrivener of Doom" data-source="post: 7084877" data-attributes="member: 87576"><p>My PCs in my first Neverwinter campaign absorbed the power of a magic water rune of dwarven origin as one of the PCs was a dwarf of the right bloodline. It gave him a nice boost - which he shared with the other PCs with lesser versions - but they don't realise that it freed a city of the aboleth that had petrified (<em>a la</em> Golismorga in the <em>Savage Tide</em> adventure path) due to water being completely removed from the city by this powerful rune.</p><p></p><p>My next Neverwinter campaign, which is likely to include one or more of those same players, will have to deal with the aboleth threat as they process of awakening only finished after we completed the last campaign.</p></blockquote><p></p>
[QUOTE="Scrivener of Doom, post: 7084877, member: 87576"] My PCs in my first Neverwinter campaign absorbed the power of a magic water rune of dwarven origin as one of the PCs was a dwarf of the right bloodline. It gave him a nice boost - which he shared with the other PCs with lesser versions - but they don't realise that it freed a city of the aboleth that had petrified ([I]a la[/I] Golismorga in the [I]Savage Tide[/I] adventure path) due to water being completely removed from the city by this powerful rune. My next Neverwinter campaign, which is likely to include one or more of those same players, will have to deal with the aboleth threat as they process of awakening only finished after we completed the last campaign. [/QUOTE]
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The mistakes of my players are just as important as their successes in determining the fate of my world...
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