tleilaxu
First Post
this is a quick and easy fix for Saves and BAB.
If I have a multiclass fighter/ranger/paladin/barbarian, at fourth level she has a Base Fortitude save of +8. This is dumb. All four classes have Good Fortitude saves, but at forth level in any of them you would be nowhere close to +8.
If I have a cleric/bard/rogue/druid at fourth level, the BAB is +0. This is dumb as any single one of those classes would have +3.
THE FIX: Instead of a Fighter having a number for his saves at every level, he just has GOOD or BAD written under the save. Then he refers to the MASTER LIST (pg 22 table 1-1) to find out what those saves are. NEITHER does he have BAB bonus listed, only GOOD, MEDIUM and BAD.
So, for example, we have a Barbarian/Ranger/Fighter/Cleric at 4th level. Looking on the Table, Barbarian, Ranger and Fighter are all on the GOOD BAB list. Therefore the player has +3 from that. We look on the SAVES for Barb, Rang, and Fgt and find they GOOD Fort and BAD Will and Reflex. So, we just give him 3 levels on the GOOD (Fort) list (Giving +3 instead of the +6 he would have had) and 3 levels on the BAD (Ref and Will) list (giving +1 instead of +0).
Now, Cleric complicates things. First of all, it has a good fort save, so we just slid the Fort save up to 4th level on the good list (making it a grand total of +4 instead of the +8 it would be). The will save is something different. We have 3 levels on the BAD list and one on the GOOD list. When dealing with the different lists) we must just add in them together (for a total of +3). This "jump" from having levels in both GOOD and BAD lists is a ONE time bonus (or penalty).
For the BAB, just add in the +0 from the Cleric list to give our friend a +3 BAB, +4 Fort Save, +3 Will and +1 Reflex (instead of +3 BAB +8 Fort +2 Will +0 Reflex)
If I have a multiclass fighter/ranger/paladin/barbarian, at fourth level she has a Base Fortitude save of +8. This is dumb. All four classes have Good Fortitude saves, but at forth level in any of them you would be nowhere close to +8.
If I have a cleric/bard/rogue/druid at fourth level, the BAB is +0. This is dumb as any single one of those classes would have +3.
THE FIX: Instead of a Fighter having a number for his saves at every level, he just has GOOD or BAD written under the save. Then he refers to the MASTER LIST (pg 22 table 1-1) to find out what those saves are. NEITHER does he have BAB bonus listed, only GOOD, MEDIUM and BAD.
So, for example, we have a Barbarian/Ranger/Fighter/Cleric at 4th level. Looking on the Table, Barbarian, Ranger and Fighter are all on the GOOD BAB list. Therefore the player has +3 from that. We look on the SAVES for Barb, Rang, and Fgt and find they GOOD Fort and BAD Will and Reflex. So, we just give him 3 levels on the GOOD (Fort) list (Giving +3 instead of the +6 he would have had) and 3 levels on the BAD (Ref and Will) list (giving +1 instead of +0).
Now, Cleric complicates things. First of all, it has a good fort save, so we just slid the Fort save up to 4th level on the good list (making it a grand total of +4 instead of the +8 it would be). The will save is something different. We have 3 levels on the BAD list and one on the GOOD list. When dealing with the different lists) we must just add in them together (for a total of +3). This "jump" from having levels in both GOOD and BAD lists is a ONE time bonus (or penalty).
For the BAB, just add in the +0 from the Cleric list to give our friend a +3 BAB, +4 Fort Save, +3 Will and +1 Reflex (instead of +3 BAB +8 Fort +2 Will +0 Reflex)