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<blockquote data-quote="blaskowicz" data-source="post: 1722054" data-attributes="member: 17799"><p>The MT is still highly overestimated in my group. I still think it's just a wizard/sorcerer who can heal and has greater capability to face multiple encounters in the same day. Divine spellcasting doesn't add very much to the wizard's offensive repertoire, and trying to buff yourself with divine power and the like and taking a front line approach will get you killed very quickly (since you don't have a cleric's d8 for HDs). True, it's a bit hard to run out of spells, but you are still one character who can take a single standard action each round.</p><p>Of course, if haste was still the 3.0 version, then things would be different...</p><p>Personally, I prefer to focus in one area of spellcasting and take a prestige class with more "unique" abilities.</p><p>On the other hand, I have a small grudge against that "Arcane Disciple" feat (from Complete Divine also)....</p></blockquote><p></p>
[QUOTE="blaskowicz, post: 1722054, member: 17799"] The MT is still highly overestimated in my group. I still think it's just a wizard/sorcerer who can heal and has greater capability to face multiple encounters in the same day. Divine spellcasting doesn't add very much to the wizard's offensive repertoire, and trying to buff yourself with divine power and the like and taking a front line approach will get you killed very quickly (since you don't have a cleric's d8 for HDs). True, it's a bit hard to run out of spells, but you are still one character who can take a single standard action each round. Of course, if haste was still the 3.0 version, then things would be different... Personally, I prefer to focus in one area of spellcasting and take a prestige class with more "unique" abilities. On the other hand, I have a small grudge against that "Arcane Disciple" feat (from Complete Divine also).... [/QUOTE]
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