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<blockquote data-quote="Alcamtar" data-source="post: 231717" data-attributes="member: 3842"><p><strong>Re: A dearth of replies...</strong></p><p></p><p></p><p></p><p>This didn't really work for our group. The players immediately purchased the MM (you need if for those Monster Summoning spells) and the DMG (for the prestige classes, and so they knew what items they could make with their item creation feats). Even without these, the appendix in the PHB did a lot to dispel the "unknown factor". It doesn't take long for an experienced gamer to size up a new system, see what's easy and what's hard, what's cool, etc. Within about two months, my players knew the system better than I did (and rules-lawyered it too), and I was the DM! It's too bad that the design of 3E seems to encourage everyone having all the books. The tactical combat as a lot of fun, but it's no fun when the players are a surgical strike team that knows every weakness and exploit in the system. I encouraged them not to buy the stuff, and finally when they all had finished their collections I quit 3E because there were no surprises left. If they want to play 3E, they can run it. Now I'm using homebrew rules to preserve the element of surprise and the unknown.</p></blockquote><p></p>
[QUOTE="Alcamtar, post: 231717, member: 3842"] [b]Re: A dearth of replies...[/b] This didn't really work for our group. The players immediately purchased the MM (you need if for those Monster Summoning spells) and the DMG (for the prestige classes, and so they knew what items they could make with their item creation feats). Even without these, the appendix in the PHB did a lot to dispel the "unknown factor". It doesn't take long for an experienced gamer to size up a new system, see what's easy and what's hard, what's cool, etc. Within about two months, my players knew the system better than I did (and rules-lawyered it too), and I was the DM! It's too bad that the design of 3E seems to encourage everyone having all the books. The tactical combat as a lot of fun, but it's no fun when the players are a surgical strike team that knows every weakness and exploit in the system. I encouraged them not to buy the stuff, and finally when they all had finished their collections I quit 3E because there were no surprises left. If they want to play 3E, they can run it. Now I'm using homebrew rules to preserve the element of surprise and the unknown. [/QUOTE]
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