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General Tabletop Discussion
*Pathfinder & Starfinder
The Possibility of "Too Fantastic" Fantasy
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<blockquote data-quote="Reynard" data-source="post: 4026737" data-attributes="member: 467"><p>I was reading through Worlds and Monsters and one of the things that struck me was the oft repeated design intent of making the game "more fantastic". One section speaks specifically of throwing out historical/mythological earth inspired elements in favor of purely designed ones, suggesting that the "Earth well had run dry". And on the surface, I kind of agree -- or, at least, I tend to think that big cool ideas are often big and cool.</p><p></p><p>Then I turned around and wrote a couple of very mundane geographic informational paragraphs for my own "point of light".</p><p></p><p>Now, I wrote professionally for Exalted. I know from big, cool fantasy and how to incorporate it into a setting and gear it for player use. But, somehow, when I set my fingers to keyboard to work on something for my own game, for the game that is going to determine whether 4E is "for me" or not, I talk about trees and rivers and the weather. <em>The Weather</em>!!! Oh sure, I included a lake monster and a couple other fantasy elements, but ti was largely "mundane".</p><p></p><p>And I think I know why -- I like my fantasy firmly rooted in the mundane because it makes the fantastic that much more so. In addition, the mundane is more familiar and familiar encourages immersion and immersion makes the game more "real" and when the game feels more "real" and you suddenly pull out a big giant walking space-god-robot thing that wants to eat the planet, the <em>implications</em> and <em>consequences</em> wrapped around that fantastic element are more real. And therefore, much "bigger" and much "cooler" than it would have been as just another deimonkibot among many.</p><p></p><p>If W&M is any way to judge, 4E will be constantly reminding us DM's to remember the fantasy part of the FRPG. And I agree. But we can't forget the mundane, everyday aspects either, lest we lose the "fantasy".</p></blockquote><p></p>
[QUOTE="Reynard, post: 4026737, member: 467"] I was reading through Worlds and Monsters and one of the things that struck me was the oft repeated design intent of making the game "more fantastic". One section speaks specifically of throwing out historical/mythological earth inspired elements in favor of purely designed ones, suggesting that the "Earth well had run dry". And on the surface, I kind of agree -- or, at least, I tend to think that big cool ideas are often big and cool. Then I turned around and wrote a couple of very mundane geographic informational paragraphs for my own "point of light". Now, I wrote professionally for Exalted. I know from big, cool fantasy and how to incorporate it into a setting and gear it for player use. But, somehow, when I set my fingers to keyboard to work on something for my own game, for the game that is going to determine whether 4E is "for me" or not, I talk about trees and rivers and the weather. [i]The Weather[/i]!!! Oh sure, I included a lake monster and a couple other fantasy elements, but ti was largely "mundane". And I think I know why -- I like my fantasy firmly rooted in the mundane because it makes the fantastic that much more so. In addition, the mundane is more familiar and familiar encourages immersion and immersion makes the game more "real" and when the game feels more "real" and you suddenly pull out a big giant walking space-god-robot thing that wants to eat the planet, the [i]implications[/i] and [i]consequences[/i] wrapped around that fantastic element are more real. And therefore, much "bigger" and much "cooler" than it would have been as just another deimonkibot among many. If W&M is any way to judge, 4E will be constantly reminding us DM's to remember the fantasy part of the FRPG. And I agree. But we can't forget the mundane, everyday aspects either, lest we lose the "fantasy". [/QUOTE]
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The Possibility of "Too Fantastic" Fantasy
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