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The Price of Power (creating new classes for homebrew setting, need input)
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<blockquote data-quote="Nephtys" data-source="post: 3560113" data-attributes="member: 31780"><p>It looks like everyone agrees that the class is a terrible idea, you've even convinced me. Otoh, there are other classes not meant for PCs (but which allow the option to play them). At least the Martyr is more interesting (to me at least) than the Commoner or Expert. Maybe this class should be seen more as a worldbuilding-method than as a viable PC class. Then the game would center on fighters, rangers, barbarians and and rogues (with a bunch of nonmagical pretige-classes) fighting, and/or cooperating with, the awesomely overpowered Life-Casters (which is a bad name too btw.).</p><p>Yes, magic and life are interchangeable and magic that's cast would eventually seep back into nature in the form of life. At places where great amounts of magic are used in a short time that can cause bizarre side effects, cancers, mutations, and monsters.</p><p>The learning mechanic for spells would be broken for normal Wizards of Sorcerers, but I think we can agree it's a meager compensation to an underpowered class in this case and therefore not broken. </p><p></p><p>Obviously I'm not forcing anyone to play anything they don't want to play, so there's no need to get too snarky about this. I'm mostly creating the setting for my own amusement, and it probably won't get played at all, so noone else will suffer from it. Thanks anyway for replying to the thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>That would be a different kind of role-playing from what I had in mind here, but sometimes it can be fun to mix the two a little (in the right group, that is). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Nephtys, post: 3560113, member: 31780"] It looks like everyone agrees that the class is a terrible idea, you've even convinced me. Otoh, there are other classes not meant for PCs (but which allow the option to play them). At least the Martyr is more interesting (to me at least) than the Commoner or Expert. Maybe this class should be seen more as a worldbuilding-method than as a viable PC class. Then the game would center on fighters, rangers, barbarians and and rogues (with a bunch of nonmagical pretige-classes) fighting, and/or cooperating with, the awesomely overpowered Life-Casters (which is a bad name too btw.). Yes, magic and life are interchangeable and magic that's cast would eventually seep back into nature in the form of life. At places where great amounts of magic are used in a short time that can cause bizarre side effects, cancers, mutations, and monsters. The learning mechanic for spells would be broken for normal Wizards of Sorcerers, but I think we can agree it's a meager compensation to an underpowered class in this case and therefore not broken. Obviously I'm not forcing anyone to play anything they don't want to play, so there's no need to get too snarky about this. I'm mostly creating the setting for my own amusement, and it probably won't get played at all, so noone else will suffer from it. Thanks anyway for replying to the thread. :) That would be a different kind of role-playing from what I had in mind here, but sometimes it can be fun to mix the two a little (in the right group, that is). :p [/QUOTE]
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