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The prophesy of the Child [Recruiting till 26-01-07]
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<blockquote data-quote="Nephtys" data-source="post: 3277758" data-attributes="member: 31780"><p>Marchosias*</p><p>(*Not his True Name) </p><p></p><p>Incubus 27.</p><p></p><p>Succubus 6hd+6la, blackguard 3, Marshal 12</p><p></p><p>Size: (mostly) Medium</p><p>Type: Outsider</p><p></p><p></p><p>HD: 21</p><p>HP: 8+18d8+3d10+189</p><p></p><p></p><p>Base stats: Point Buy 28</p><p>Str: 9 (1pt),Dex: 11 (3pt),Con: 15 (8pt),Int: 13 (5pt),Wis: 9 (1pt),Cha: 16 (10pt)</p><p></p><p>Adjusted stats: Base+race+innate+enhancement+level</p><p>Str: 22/+6 (9+2+5+6)</p><p>Dex: 24/+7 (11+2+5+6)</p><p>Con: 28/+9 (15+2+5+6)</p><p>Int: 30/+10 (13+6+5+6)</p><p>Wis: 24/+7 (9+4+5+6)</p><p>Cha: 52/+21 (16+16+5+10+5)</p><p></p><p></p><p>Saves (Outsider6+Blackguard3+Marshal11+Ability+Charisma+Epic)</p><p>Fort: 45 (5+3+7+9+21+0)</p><p>Ref:. 37 (5+1+3+7+21+0)</p><p>Will: 41 (5+1+7+7+21+0)</p><p></p><p></p><p>AC</p><p>51 (10 +7(dex) +9(natural) +8(armor) +5(natural enhancement) +5(deflection)+7(shield)</p><p>Touch: 22 (10+7(dex)+5(deflection)</p><p>Flatfooted: 44 (10+9(natural) +8(armor) +5(natural enhancement) +5(deflection)+7(shield)</p><p></p><p></p><p>Attack</p><p>BAB: 17 (6+3+8), EAB +1. / Grapple 24 (Bab+Eab+Str)</p><p>Attack: </p><p>Keen Kukri +5: +29 (+17(bab)+1(eab)+6(str)+5(weapon)) (1d4+6+5 15-20/x2)</p><p>Or: Keen Brilliant Energy Scimitar +3: +27 (+17(bab)+1(eab)+6(str)+3(weapon)) (1d6+6+3 15-20/x2)</p><p>Full Attack: </p><p>Primary Hand: Keen Brilliant Energy Scimitar +3 +25/+20/+15/+10 (1d6+6+3 15-20/x2)</p><p>Off Hand: Keen Kukri +5: +27/+22/+17 (1d4+6+5 15-20/x2)</p><p></p><p></p><p>Feats:</p><p>1 Power Attack</p><p>3 Cleave</p><p>6 Improved Sunder</p><p>9 Divine Might</p><p>12 Two Weapon Fighting</p><p>15 Improved Two Weapon Fighting</p><p>18 Greater Two Weapon Fighting</p><p>21 Epic Skill Focus (Diplomacy +10) </p><p></p><p></p><p>Skillpoints: 5x24 + 8x9 + 3x2 + 12x4 = 120+72+6+48 = 246</p><p>Skills:</p><p></p><p>Bluff (Cha): 72 (24+21+27)</p><p>Diplomacy (Cha): 91 (24+21+10+2+2+2+2+30)</p><p>Hide (Dex): 12 (5+7)</p><p>Intimidate (Cha): 47 (24+21+2)</p><p>Knowledge, Religion (Int): 34 (24+10)</p><p>Knowledge, The Planes (Int): 30 (20+10)</p><p>Knowledge, Nobility and Royalty (Int) 15 (5+10)</p><p>Listen (Wis): 39 (24+7+8)</p><p>Perform, Oratory (Cha): 45 (24+21)</p><p>Perform, String Instruments (Cha): 45 (24+21)</p><p>Sense Motive (Wis): 31 (24+7+30)</p><p>Spot (Wis): 39 (24+7+8)</p><p></p><p></p><p>"</p><p>Skills</p><p>Succubi have a +8 racial bonus on Listen and Spot checks. </p><p></p><p>While using her change shape ability, a succubus gains a +10 circumstance bonus on Disguise checks. </p><p>"</p><p></p><p></p><p>Class Abilities:</p><p>Succubus:</p><p></p><p>At will—charm monster (DC 36), detect good, detect thoughts (DC 32), ethereal jaunt (self plus 50 pounds of objects only), suggestion (DC 34), greater teleport (self plus 50 pounds of objects only). Caster level 12th. The save DCs are Charisma-based. </p><p></p><p>Energy draining and Suggesting kiss (DC 34)</p><p>Summon demon (Vrock 30%)</p><p>Change Shape into humanoid</p><p>Special Qualities: </p><p>Damage reduction 10/cold iron or good </p><p>Darkvision 60 ft</p><p>Immunity to electricity and poison </p><p>Resistance to acid 10, cold 10, and fire 10</p><p>Spell resistance 18</p><p>Telepathy 100 ft</p><p>Tongues </p><p></p><p>Blackguard:</p><p></p><p>Aura of evil </p><p>Detect good </p><p>Poison use</p><p>Dark blessing, </p><p>Smite good 1/day </p><p>Command undead 24/day </p><p>Aura of despair (-2 to enemies saves within 10 feet)</p><p></p><p>Marshal:</p><p>Grant move action 3/day </p><p>6 Minor Auras: (At will, affecting all allies within 60 feet)</p><p>* Art of War: Bonus on disarm, trip, bull rush, and sunder attempts</p><p>* Determined Caster: Bonus on rolls to overcome spell resistance. </p><p>* Master of Tactics: Bonus on damage rolls when flanking.</p><p>* Motivate Charisma: Bonus on Charisma checks and Charisma-based skill checks. </p><p>* Motivate Dexterity: Bonus on Dexterity checks, Dexterity-based skill checks, and initiative checks.</p><p>* Motivate Intelligence: Bonus on Intelligence checks and Intelligence-based skill checks. </p><p></p><p>3 Major Auras: (At will, affecting all allies within 60 feet)</p><p>*Motivate Ardor: +2 Bonus on damage rolls. </p><p>*Motivate Care: +2 Bonus to Armor Class. </p><p>*Motivate Urgency: Allies' base land speed is increased by a number of feet equal to 5 x the amount of bonus the aura provides. For example, the allies of a 10th-level marshal (+2 major aura) add 10 feet to their base land speed. </p><p></p><p></p><p>Item Effects:</p><p>Evasion</p><p>Heavy Fortification</p><p>Freedom of Movement</p><p></p><p>Active Spell Effects:</p><p></p><p></p><p></p><p>Inventory:</p><p></p><p>Wealth Total:</p><p>2'900'000 gp</p><p></p><p>2'894'770 gp spent</p><p></p><p>5230 gp remaining</p><p></p><p></p><p>Tomes and Manuals</p><p>135'500 gp x 6</p><p></p><p></p><p>Headband of Epic Charisma +10: 1'000'000 gp</p><p></p><p></p><p>Belt of the Body (+6 to Str, Dex and Con)</p><p>36000 + 36000x1.5x2=144000gp</p><p></p><p></p><p>Amulet of the Mind (+6 to Int and Wis)</p><p>36000 + 36000x1.5 = 36000+54000 = 90000gp</p><p></p><p></p><p>Armored Coat +1 of Natural Armour +5 and Heavy Fortification (+5): 109000gp</p><p></p><p></p><p>Animated (+2) Adamantium heavy Shield +5 (ac 2+5): 51000gp </p><p></p><p></p><p>Bracers of Armor +8: 64000gp</p><p></p><p></p><p>Keen Adamantium Kukri +5: 77308gp </p><p>(1d4+5 15-20/x2)</p><p></p><p>Keen Brilliant Energy Scimitar +3: 128320gp</p><p>(1d6+3 15-20/x2)</p><p></p><p></p><p>Ring of Evasion and Deflection +5:</p><p>50000 + 25000x1.5 = 87500gp</p><p></p><p></p><p>Boots of Freedom of Movement: 40000gp</p><p></p><p></p><p>Piercing Eyes (X Ray Vision + Sense Motive +30)</p><p>25000x1,5 (Ring of X-ray vision) + 30x30x100 = 127500gp</p><p></p><p></p><p>Ring of the Charming Liar (Diplomacy +30, Bluff +27)</p><p>30x30x100 + 27x27x100x1,5 = 199350gp</p><p></p><p></p><p>--</p><p></p><p>Appearance:</p><p></p><p>The impossible standard against which all other men are compared and doomed to be found insufficient.</p><p></p><p>Personality:</p><p></p><p>Motivated by greed and lust and the experience of beauty.</p><p>Quite convincing when he cares to be.</p><p></p><p>Story:</p><p></p><p>How can a hundred thousand years be condensed into a single page? How do you choose between ten million events and encounters? How, when in the Abyss a second can seem as long as a decade and a millennium can go by unnoticed?</p><p></p><p>He was a gatherer of souls, always that above all else. Even in his long lost mortal life the hearts and minds of others were little but playthings for him. He lived, and died, always surrounded by friends and lovers, always alone. He lived, and died countless times, as a Dretch, a Quasit, a Babau, a Hezrou and a dozen other less common forms, fighing for aeons in the eternal wars of the lower planes before finally returning once more to the prime and finding his truer purpose yet again. </p><p></p><p>The form of the Incubus was new to him then, fifteen thousand years ago, and the extatic agony of his rebirth was still burning in his veins, when he arrived at the City of Alinandras at the heart of the Foranmar Empire on what is now a desolate backwater world on the Prime material plane. If not for the pleasure he felt in his new form and the freedom of this new world, surrounded by gullible prey, he would never have been so uncautious, he would never have fallen in love.</p><p></p><p>Zarangabay The Sword Maiden never stood a chance. He held her heart in the palm of his hand and his kiss was draining her soul away. And yet, she had fought so bravely, her spirit was so pure and her flesh so delightful beneath him. Her soul was strong, so full of life and power, and it tasted of summer. Killing her was a bitter thing, but he devoured her soul nevertheless. For she was the High Priestess of the Warrior Goddess and the Supreme General of the Empire's armies, and without her the Empire was helpless against its enemies. Without Him the Empire would be helpless against its enemies.</p><p></p><p>The war had not been going to well in any case, the legions of the Crab-People being well entrenched in the Tolothan Hills and along the River Twine. Even after three years the line had proved impenetrable and lighter incursions by teleporting strike-forces had been met with both a remarkably effective doctrine of counter-attack and unrestrained terror by their own teleporters on the Empire's soil. In the third year both sides had lost much of their mobile strength and their remaining wizards were no longer inclined to heroics. If not for the treacherous attack of the Elven Iljaijani Federation of Kingdoms on the Empire's southern flank the war would have been a stale-mate. As it was, it was an imminent disaster.</p><p></p><p>Without her greatest general The Empress' armies were helpless, demoralized and strung out along an indefensible outflanked front-line with only a reserve army of two thousand men standing between the main elven force of fifty thousand and the Capital. Desperately struggling to mobilize her country's last reserves of power the Empress was in no position to turn down an offer of help, even if she had wanted to.</p><p></p><p>He ruled the western world for thirteen years before the gods saw fit to throw him down. It was a plentiful harvest, but nothing compared with what was to come.</p></blockquote><p></p>
[QUOTE="Nephtys, post: 3277758, member: 31780"] Marchosias* (*Not his True Name) Incubus 27. Succubus 6hd+6la, blackguard 3, Marshal 12 Size: (mostly) Medium Type: Outsider HD: 21 HP: 8+18d8+3d10+189 Base stats: Point Buy 28 Str: 9 (1pt),Dex: 11 (3pt),Con: 15 (8pt),Int: 13 (5pt),Wis: 9 (1pt),Cha: 16 (10pt) Adjusted stats: Base+race+innate+enhancement+level Str: 22/+6 (9+2+5+6) Dex: 24/+7 (11+2+5+6) Con: 28/+9 (15+2+5+6) Int: 30/+10 (13+6+5+6) Wis: 24/+7 (9+4+5+6) Cha: 52/+21 (16+16+5+10+5) Saves (Outsider6+Blackguard3+Marshal11+Ability+Charisma+Epic) Fort: 45 (5+3+7+9+21+0) Ref:. 37 (5+1+3+7+21+0) Will: 41 (5+1+7+7+21+0) AC 51 (10 +7(dex) +9(natural) +8(armor) +5(natural enhancement) +5(deflection)+7(shield) Touch: 22 (10+7(dex)+5(deflection) Flatfooted: 44 (10+9(natural) +8(armor) +5(natural enhancement) +5(deflection)+7(shield) Attack BAB: 17 (6+3+8), EAB +1. / Grapple 24 (Bab+Eab+Str) Attack: Keen Kukri +5: +29 (+17(bab)+1(eab)+6(str)+5(weapon)) (1d4+6+5 15-20/x2) Or: Keen Brilliant Energy Scimitar +3: +27 (+17(bab)+1(eab)+6(str)+3(weapon)) (1d6+6+3 15-20/x2) Full Attack: Primary Hand: Keen Brilliant Energy Scimitar +3 +25/+20/+15/+10 (1d6+6+3 15-20/x2) Off Hand: Keen Kukri +5: +27/+22/+17 (1d4+6+5 15-20/x2) Feats: 1 Power Attack 3 Cleave 6 Improved Sunder 9 Divine Might 12 Two Weapon Fighting 15 Improved Two Weapon Fighting 18 Greater Two Weapon Fighting 21 Epic Skill Focus (Diplomacy +10) Skillpoints: 5x24 + 8x9 + 3x2 + 12x4 = 120+72+6+48 = 246 Skills: Bluff (Cha): 72 (24+21+27) Diplomacy (Cha): 91 (24+21+10+2+2+2+2+30) Hide (Dex): 12 (5+7) Intimidate (Cha): 47 (24+21+2) Knowledge, Religion (Int): 34 (24+10) Knowledge, The Planes (Int): 30 (20+10) Knowledge, Nobility and Royalty (Int) 15 (5+10) Listen (Wis): 39 (24+7+8) Perform, Oratory (Cha): 45 (24+21) Perform, String Instruments (Cha): 45 (24+21) Sense Motive (Wis): 31 (24+7+30) Spot (Wis): 39 (24+7+8) " Skills Succubi have a +8 racial bonus on Listen and Spot checks. While using her change shape ability, a succubus gains a +10 circumstance bonus on Disguise checks. " Class Abilities: Succubus: At will—charm monster (DC 36), detect good, detect thoughts (DC 32), ethereal jaunt (self plus 50 pounds of objects only), suggestion (DC 34), greater teleport (self plus 50 pounds of objects only). Caster level 12th. The save DCs are Charisma-based. Energy draining and Suggesting kiss (DC 34) Summon demon (Vrock 30%) Change Shape into humanoid Special Qualities: Damage reduction 10/cold iron or good Darkvision 60 ft Immunity to electricity and poison Resistance to acid 10, cold 10, and fire 10 Spell resistance 18 Telepathy 100 ft Tongues Blackguard: Aura of evil Detect good Poison use Dark blessing, Smite good 1/day Command undead 24/day Aura of despair (-2 to enemies saves within 10 feet) Marshal: Grant move action 3/day 6 Minor Auras: (At will, affecting all allies within 60 feet) * Art of War: Bonus on disarm, trip, bull rush, and sunder attempts * Determined Caster: Bonus on rolls to overcome spell resistance. * Master of Tactics: Bonus on damage rolls when flanking. * Motivate Charisma: Bonus on Charisma checks and Charisma-based skill checks. * Motivate Dexterity: Bonus on Dexterity checks, Dexterity-based skill checks, and initiative checks. * Motivate Intelligence: Bonus on Intelligence checks and Intelligence-based skill checks. 3 Major Auras: (At will, affecting all allies within 60 feet) *Motivate Ardor: +2 Bonus on damage rolls. *Motivate Care: +2 Bonus to Armor Class. *Motivate Urgency: Allies' base land speed is increased by a number of feet equal to 5 x the amount of bonus the aura provides. For example, the allies of a 10th-level marshal (+2 major aura) add 10 feet to their base land speed. Item Effects: Evasion Heavy Fortification Freedom of Movement Active Spell Effects: Inventory: Wealth Total: 2'900'000 gp 2'894'770 gp spent 5230 gp remaining Tomes and Manuals 135'500 gp x 6 Headband of Epic Charisma +10: 1'000'000 gp Belt of the Body (+6 to Str, Dex and Con) 36000 + 36000x1.5x2=144000gp Amulet of the Mind (+6 to Int and Wis) 36000 + 36000x1.5 = 36000+54000 = 90000gp Armored Coat +1 of Natural Armour +5 and Heavy Fortification (+5): 109000gp Animated (+2) Adamantium heavy Shield +5 (ac 2+5): 51000gp Bracers of Armor +8: 64000gp Keen Adamantium Kukri +5: 77308gp (1d4+5 15-20/x2) Keen Brilliant Energy Scimitar +3: 128320gp (1d6+3 15-20/x2) Ring of Evasion and Deflection +5: 50000 + 25000x1.5 = 87500gp Boots of Freedom of Movement: 40000gp Piercing Eyes (X Ray Vision + Sense Motive +30) 25000x1,5 (Ring of X-ray vision) + 30x30x100 = 127500gp Ring of the Charming Liar (Diplomacy +30, Bluff +27) 30x30x100 + 27x27x100x1,5 = 199350gp -- Appearance: The impossible standard against which all other men are compared and doomed to be found insufficient. Personality: Motivated by greed and lust and the experience of beauty. Quite convincing when he cares to be. Story: How can a hundred thousand years be condensed into a single page? How do you choose between ten million events and encounters? How, when in the Abyss a second can seem as long as a decade and a millennium can go by unnoticed? He was a gatherer of souls, always that above all else. Even in his long lost mortal life the hearts and minds of others were little but playthings for him. He lived, and died, always surrounded by friends and lovers, always alone. He lived, and died countless times, as a Dretch, a Quasit, a Babau, a Hezrou and a dozen other less common forms, fighing for aeons in the eternal wars of the lower planes before finally returning once more to the prime and finding his truer purpose yet again. The form of the Incubus was new to him then, fifteen thousand years ago, and the extatic agony of his rebirth was still burning in his veins, when he arrived at the City of Alinandras at the heart of the Foranmar Empire on what is now a desolate backwater world on the Prime material plane. If not for the pleasure he felt in his new form and the freedom of this new world, surrounded by gullible prey, he would never have been so uncautious, he would never have fallen in love. Zarangabay The Sword Maiden never stood a chance. He held her heart in the palm of his hand and his kiss was draining her soul away. And yet, she had fought so bravely, her spirit was so pure and her flesh so delightful beneath him. Her soul was strong, so full of life and power, and it tasted of summer. Killing her was a bitter thing, but he devoured her soul nevertheless. For she was the High Priestess of the Warrior Goddess and the Supreme General of the Empire's armies, and without her the Empire was helpless against its enemies. Without Him the Empire would be helpless against its enemies. The war had not been going to well in any case, the legions of the Crab-People being well entrenched in the Tolothan Hills and along the River Twine. Even after three years the line had proved impenetrable and lighter incursions by teleporting strike-forces had been met with both a remarkably effective doctrine of counter-attack and unrestrained terror by their own teleporters on the Empire's soil. In the third year both sides had lost much of their mobile strength and their remaining wizards were no longer inclined to heroics. If not for the treacherous attack of the Elven Iljaijani Federation of Kingdoms on the Empire's southern flank the war would have been a stale-mate. As it was, it was an imminent disaster. Without her greatest general The Empress' armies were helpless, demoralized and strung out along an indefensible outflanked front-line with only a reserve army of two thousand men standing between the main elven force of fifty thousand and the Capital. Desperately struggling to mobilize her country's last reserves of power the Empress was in no position to turn down an offer of help, even if she had wanted to. He ruled the western world for thirteen years before the gods saw fit to throw him down. It was a plentiful harvest, but nothing compared with what was to come. [/QUOTE]
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