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<blockquote data-quote="CanadienneBacon" data-source="post: 3219904" data-attributes="member: 11146"><p>Malvoisin, I confess to not having gone over numbers on anyone's sheet with a fine-tooth comb. I did this once a while back for another game and discovered that we're all better served to do the vetting of numbers and stats after selection. If someone's off by a number or two that's okay and is something that can be fixed once the character is selected. What I'm really looking for are the things I mentioned before: character background, race/class, a rough estimate AC, weapon of choice, spells if appropriate. That is usually enough to help me feel comfortable with selection.</p><p></p><p>SlagMortar, reach-weapon fighters are always a lot of fun. It's not everyday you see one with a guisarme, either. Improved trip ought to work out well for you. As might Improved disarm, should you ever consider it. The "improved" feats in those series that grant +4 to the attack method are very uber feats, IMO. Highly effective and with a very low failure rate. It sounds like you've set up the character quite nicely to be grousing about missing the battle up north--grumpiness is often a fun way to play a PC. Question for you--how do you feel about Brakkus's armsmaster being a dwarf?</p><p></p><p>BRP2, hmmm...how am I handling the Dodge feat? I can see where you're coming from on that, good question. Since we're going to be using initiative, I imagine you'd be best served by indicating in your post for that round which opponent you want the Dodge bonus to AC to apply to. You could include said info at the bottom of your post. I'm generally trustworthy as a DM and if I thought, because of a change in combat circumstances, that your character would be better served by using the Dodge bonus elsewhere, I'd go ahead and give it to you wherever it seemed to make the most sense. It wouldn't be on all the time, though. It'd still be RAW, and would apply only to one foe per round. Let me know if that <em>wasn't</em> what you were asking. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 3219904, member: 11146"] Malvoisin, I confess to not having gone over numbers on anyone's sheet with a fine-tooth comb. I did this once a while back for another game and discovered that we're all better served to do the vetting of numbers and stats after selection. If someone's off by a number or two that's okay and is something that can be fixed once the character is selected. What I'm really looking for are the things I mentioned before: character background, race/class, a rough estimate AC, weapon of choice, spells if appropriate. That is usually enough to help me feel comfortable with selection. SlagMortar, reach-weapon fighters are always a lot of fun. It's not everyday you see one with a guisarme, either. Improved trip ought to work out well for you. As might Improved disarm, should you ever consider it. The "improved" feats in those series that grant +4 to the attack method are very uber feats, IMO. Highly effective and with a very low failure rate. It sounds like you've set up the character quite nicely to be grousing about missing the battle up north--grumpiness is often a fun way to play a PC. Question for you--how do you feel about Brakkus's armsmaster being a dwarf? BRP2, hmmm...how am I handling the Dodge feat? I can see where you're coming from on that, good question. Since we're going to be using initiative, I imagine you'd be best served by indicating in your post for that round which opponent you want the Dodge bonus to AC to apply to. You could include said info at the bottom of your post. I'm generally trustworthy as a DM and if I thought, because of a change in combat circumstances, that your character would be better served by using the Dodge bonus elsewhere, I'd go ahead and give it to you wherever it seemed to make the most sense. It wouldn't be on all the time, though. It'd still be RAW, and would apply only to one foe per round. Let me know if that [i]wasn't[/i] what you were asking. :p [/QUOTE]
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