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The slippery slope of house rules. When are there too many?
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<blockquote data-quote="Timeboxer" data-source="post: 1841001" data-attributes="member: 21471"><p>I run No House Rules games.</p><p></p><p>Yes, that's right: No House Rules.</p><p></p><p>...well, okay, technically speaking I always say that item creation is the way that Monte Cook and Sean K. Reynolds say it is, but I don't really consider that a house rule, per se.</p><p></p><p>But yes. No House Rules, though WotC rules from various books may be used. I set this limit on myself for a couple of reasons, those being:</p><p></p><p>A) The game is pretty internally consistent, and I'd rather not make my players remember anything that's not in the book when I can never get them to read the book in the first place.</p><p></p><p>2) I've played in enough games with lots of house rules and, in at least one case, very stupid house rules. However, I would wager that more than a few people have never played in virgin D&D (including myself -- I just GM it), and I think it's good to get to know the system. Especially if you're new, as most of my players have tended to be.</p><p></p><p>Plus I'm a rules lawyer, so. In general, I try to be by-the-book; I'm sure I'll run a game with house rules in the future, but I'm content with what I've got at the moment.</p></blockquote><p></p>
[QUOTE="Timeboxer, post: 1841001, member: 21471"] I run No House Rules games. Yes, that's right: No House Rules. ...well, okay, technically speaking I always say that item creation is the way that Monte Cook and Sean K. Reynolds say it is, but I don't really consider that a house rule, per se. But yes. No House Rules, though WotC rules from various books may be used. I set this limit on myself for a couple of reasons, those being: A) The game is pretty internally consistent, and I'd rather not make my players remember anything that's not in the book when I can never get them to read the book in the first place. 2) I've played in enough games with lots of house rules and, in at least one case, very stupid house rules. However, I would wager that more than a few people have never played in virgin D&D (including myself -- I just GM it), and I think it's good to get to know the system. Especially if you're new, as most of my players have tended to be. Plus I'm a rules lawyer, so. In general, I try to be by-the-book; I'm sure I'll run a game with house rules in the future, but I'm content with what I've got at the moment. [/QUOTE]
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The slippery slope of house rules. When are there too many?
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