The Spirit of Mondstille: A Seasonal WFRP Adventure

Cubicle 7 has released a short wintry adventure for Warhammer Fantasy Role-play called The Spirit of Mondstille. This invetigative adventure has the players looking into mysterious happenings at the Kupfertal Guesthouse.

It's only £3.89, PDF only, 20 pages long.

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To ease the long, harsh days of a relentless winter, folk living in remote, mountainous wild areas seek comfort and joy in the celebration of ancient traditions and the worship of their gods. Often gathering with family and friends, Mondstille is still an important occasion, providing necessary respite from the harsh conditions raging outside.

While the days are short and the dark nights seem interminable, midwinter is an important point in any calendar, especially for those remembering their legends and traditions. Ulric holds dominion over winter, but Taal is remembered as the wild takes on an aspect of greater savagery in the cold months, and Rhya is beseeched, to return vigour and vitality to the world.

In the remote mining town of Kupfertal, the Lurchen family are willing to extend their hospitality to those who would otherwise suffer in the harsh, bleak and biting winter cold. Roving Goblins threaten those who stray too far from the warmth of their Taal Logs. Feasts, blessings and games warm the hearts of the Lurchens, but despite the Mondstille cheer, old ghosts of feast days’ past make a timely appearance and skeletons come out of the closet. So light up a candle, ignore the voices down the corridor, and make sure you don’t let the fire go out!

Originally published online as ‘The Ghost of Mondstille’, this scenario by Clive Oldfield is the perfect bleak midwinter’s tale with which to challenge your gaming group this December.
  • An investigation into mysterious goings on at the Kupfertal Guesthouse, a detailed location with accompanying map.
  • Details of a number of entertaining Mondstille traditions common to the Reikland.
  • How to play charades with rustic Reiklanders.
The scenario is set above the mining town of Hugeldal, close to the city of Ubersreik, where a number of our published scenarios are set. With a little bit of creative work and a festive dash of imagination, it could take place in any mountainous area of the Old World.
 

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What is it about War Hammer that the publishers continually re-print the same material over and over? The WH setting is truly great, but you seldom see really new material except from fans.
 


TheSword

Legend
What is it about War Hammer that the publishers continually re-print the same material over and over? The WH setting is truly great, but you seldom see really new material except from fans.
What other than the 5 original adventures released for Ubersreik Adventures, the 3 released so far for Ubersreik Adventures 2, On the Beat and the Starter Set, One Shots of the Reikland so far, and Archives of the Reikland? Not included two completely new chapters of The Enemy Within Upcoming.
 
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SavageCole

Punk Rock Warlord
It’s a fair criticism that no truly original campaigns have been delivered for 4e, but C7 has done more than simple conversions of old campaigns in their return to TEW. It reminds me more of what Chaosium has done with their retakes on Masks of Nyarlatohep et al. With that said, I hope C7 keeps the license long enough to introduce its own truly magnificent original WFRP campaign.
 

It’s a fair criticism that no truly original campaigns have been delivered for 4e, but C7 has done more than simple conversions of old campaigns in their return to TEW. It reminds me more of what Chaosium has done with their retakes on Masks of Nyarlatohep et al. With that said, I hope C7 keeps the license long enough to introduce its own truly magnificent original WFRP campaign.

That would be great. The setting has so much potential.
 

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