ExploderWizard
Hero
I was intending to reply to another thread with this but it was closed ( no biggie) but the issue crosses edition boundaries and can apply to any game.
The issue at hand: "Swinginess" of Combat and combat length.
I understand that the 4E combat system was designed to last a longer number of rounds and that the actual time it takes to play out the combat will vary from group to group. Saying that any edition's combat system "takes forever" isn't fair because there are so many variables that impact the real time it takes to play out any given combat.
What I have come to realize is that I (and the group I usually play with) LIKE a swingy combat whatever the system may be. A lot of excitement during an encounter comes from the possibility that a PC or monster could get taken out rather quickly. A more mathematically balanced system fixes the most swingy parts of combat and to our group it seen as a loss not a gain. Its purely a playstyle choice and not everyone enjoys the same feel for thier combats but I am happly to sacrifice some balance for a greater sense of risk during combats. Going into battle knowing my character (or an opponent) could get potentially one-shotted is exciting. I guess thats why I like GURPS so much.
So. How much swing vs. balance do you like in your combat system?
The issue at hand: "Swinginess" of Combat and combat length.
I understand that the 4E combat system was designed to last a longer number of rounds and that the actual time it takes to play out the combat will vary from group to group. Saying that any edition's combat system "takes forever" isn't fair because there are so many variables that impact the real time it takes to play out any given combat.
What I have come to realize is that I (and the group I usually play with) LIKE a swingy combat whatever the system may be. A lot of excitement during an encounter comes from the possibility that a PC or monster could get taken out rather quickly. A more mathematically balanced system fixes the most swingy parts of combat and to our group it seen as a loss not a gain. Its purely a playstyle choice and not everyone enjoys the same feel for thier combats but I am happly to sacrifice some balance for a greater sense of risk during combats. Going into battle knowing my character (or an opponent) could get potentially one-shotted is exciting. I guess thats why I like GURPS so much.
So. How much swing vs. balance do you like in your combat system?