Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
the thankless job of campaign-building
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 1737518" data-attributes="member: 151"><p>Everything Rel said. </p><p> </p><p> Consider making a campaign world to be like drawing a map. Rough out the most general and obvious portions first. Detail major events of history that might come up in casual conversation ("<em>Ha'nt seen a arrowhead here in the plowfield since t'last war, boy.</em>") or that are known to everyone ("<em>Every year on the Equinox we have Lord Smiggen's Day, to remember how he liberated us from the Illithid Threat.</em>")</p><p> </p><p> Work out broad details, and work up some lies. Really. Let your players believe, at 1st level, things that may be total fabrications they don't discover until 10th level. ("<em>What do you mean, Lord Smiggen was a Drow?</em>") Don't worry about having all the answers to the big questions...in fact, let the campaign's direction answer them for you later, if you can. ("<em>Hmmm...the players keep fighting dueregar...maybe THEY were the ones who stole the statue of Lord Smiggen! Because...they hate the drow!</em>").</p><p> </p><p> Like Rel says, only detail what you know will be significant to the players, not what you hope will be. Don't waste effort on the royal family of Smiggen, if the players will never meet or know them. What's the line of succession for the Smiggens? If it's a factor in Lord Percy Smiggen's plot to overthrow the monarchy, worry about it then. If not, move on to other tasks, like that brother of the PC who shows up to drag him back to the farm. Don't detail the society of assassins any more than you need to. If the PCs just kill the assassin and never track them back to their lair, you'll feel awfully silly having made maps, motivations and endless stat-blocks (not to mention a custom prestige class). </p><p> </p><p> You might think that's making things to vague...but let me assure you, when the characters starting using higher level magic, it's the only way to protect your sanity. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 1737518, member: 151"] Everything Rel said. Consider making a campaign world to be like drawing a map. Rough out the most general and obvious portions first. Detail major events of history that might come up in casual conversation ("[i]Ha'nt seen a arrowhead here in the plowfield since t'last war, boy.[/i]") or that are known to everyone ("[i]Every year on the Equinox we have Lord Smiggen's Day, to remember how he liberated us from the Illithid Threat.[/i]") Work out broad details, and work up some lies. Really. Let your players believe, at 1st level, things that may be total fabrications they don't discover until 10th level. ("[i]What do you mean, Lord Smiggen was a Drow?[/i]") Don't worry about having all the answers to the big questions...in fact, let the campaign's direction answer them for you later, if you can. ("[i]Hmmm...the players keep fighting dueregar...maybe THEY were the ones who stole the statue of Lord Smiggen! Because...they hate the drow![/i]"). Like Rel says, only detail what you know will be significant to the players, not what you hope will be. Don't waste effort on the royal family of Smiggen, if the players will never meet or know them. What's the line of succession for the Smiggens? If it's a factor in Lord Percy Smiggen's plot to overthrow the monarchy, worry about it then. If not, move on to other tasks, like that brother of the PC who shows up to drag him back to the farm. Don't detail the society of assassins any more than you need to. If the PCs just kill the assassin and never track them back to their lair, you'll feel awfully silly having made maps, motivations and endless stat-blocks (not to mention a custom prestige class). You might think that's making things to vague...but let me assure you, when the characters starting using higher level magic, it's the only way to protect your sanity. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
the thankless job of campaign-building
Top