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The Trap Thread
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<blockquote data-quote="dungeon blaster" data-source="post: 2204660" data-attributes="member: 30575"><p>What devious, deadly traps have you designed?</p><p></p><p>Here's a few I'm planning on using in an upcoming adventure.</p><p></p><p><strong>Illusory Boulder and Pit Trap</strong></p><p>Area: Hallway</p><p>Description: 40 ft. from PC's, illusion of ceiling dropping, becoming a ramp of sorts. Suddenly, a boulder rolls down the ramp, speeding towards the PC's! What do they do? They run of course...right into a pit trap 30 ft. down the hall. Since they were running, they do not get a reflex save to avoid falling into the pit. The pit is 10x10 ft. and 20 ft. deep. At the bottom is a gelatinous cube. PCs who fall into the pit do not take falling damage, but they are automatically <em>engulfed</em>.</p><p>Optional: The boulder is real and rolls into the pit, dealing damage as a falling object.</p><p></p><p><strong>Falling Ceiling Pit Trap</strong></p><p>Area: Any</p><p>Description: 10x10 ft. pit, 30 ft. deep. A small recess with horizontal iron bars spaced 18 inches apart (a ladder) allows trapped PCs to climb out. 20 ft. up, one of the horizontal bars releases the "ceiling", a 10x10 ft., 3 ft. thick slab of rock. PC sandwhich.</p><p></p><p><strong>False Safety Trap</strong></p><p>Area: Hallway</p><p>Description: 10x10 ft. pit, 30 ft. deep. This pit is fairly easy to notice, so PCs will not have any trouble avoiding it by leaping over the pit. Unfortunately, there is a trigger plate on the other side, causing the ceiling to swing down and slam the PC backwards into the pit. The PC not only must climb out of the pit, he must also find a way to move the pivoting ceiling that is now blocking the hallway.</p><p></p><p><strong>Pudding Trap</strong></p><p>Area: Any</p><p>Description: Trigger plate unlocks a trapdoor in the ceiling, dropping an 18,000 lb. black pudding onto the unfortunate PCs. All PCs in the area take falling object damage as well as acid damage and are considered grappled.</p><p>Option: Instead of dropping a pudding onto the PCs, a trapdoor in the floor could dump the PCs into a pudding-filled pit.</p><p></p><p><strong>Bloodfiend Locust Trap</strong></p><p>Area: Any</p><p>Description: Forcecage surrounds PCs while summon monster spell summons a bloodfiend locust swarm inside the forcecage.</p><p>Option: Replace locusts with abyssal ants, scarabs, or cloudkill/deathfog/incendiary cloud spell.</p></blockquote><p></p>
[QUOTE="dungeon blaster, post: 2204660, member: 30575"] What devious, deadly traps have you designed? Here's a few I'm planning on using in an upcoming adventure. [b]Illusory Boulder and Pit Trap[/b] Area: Hallway Description: 40 ft. from PC's, illusion of ceiling dropping, becoming a ramp of sorts. Suddenly, a boulder rolls down the ramp, speeding towards the PC's! What do they do? They run of course...right into a pit trap 30 ft. down the hall. Since they were running, they do not get a reflex save to avoid falling into the pit. The pit is 10x10 ft. and 20 ft. deep. At the bottom is a gelatinous cube. PCs who fall into the pit do not take falling damage, but they are automatically [i]engulfed[/i]. Optional: The boulder is real and rolls into the pit, dealing damage as a falling object. [b]Falling Ceiling Pit Trap[/b] Area: Any Description: 10x10 ft. pit, 30 ft. deep. A small recess with horizontal iron bars spaced 18 inches apart (a ladder) allows trapped PCs to climb out. 20 ft. up, one of the horizontal bars releases the "ceiling", a 10x10 ft., 3 ft. thick slab of rock. PC sandwhich. [b]False Safety Trap[/b] Area: Hallway Description: 10x10 ft. pit, 30 ft. deep. This pit is fairly easy to notice, so PCs will not have any trouble avoiding it by leaping over the pit. Unfortunately, there is a trigger plate on the other side, causing the ceiling to swing down and slam the PC backwards into the pit. The PC not only must climb out of the pit, he must also find a way to move the pivoting ceiling that is now blocking the hallway. [b]Pudding Trap[/b] Area: Any Description: Trigger plate unlocks a trapdoor in the ceiling, dropping an 18,000 lb. black pudding onto the unfortunate PCs. All PCs in the area take falling object damage as well as acid damage and are considered grappled. Option: Instead of dropping a pudding onto the PCs, a trapdoor in the floor could dump the PCs into a pudding-filled pit. [b]Bloodfiend Locust Trap[/b] Area: Any Description: Forcecage surrounds PCs while summon monster spell summons a bloodfiend locust swarm inside the forcecage. Option: Replace locusts with abyssal ants, scarabs, or cloudkill/deathfog/incendiary cloud spell. [/QUOTE]
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