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The 'Wonderland'-Inspired Faces of the RAGE OF DEMONS
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<blockquote data-quote="pemerton" data-source="post: 7670889" data-attributes="member: 42582"><p>The question still arises.</p><p></p><p>How do I tell that a person is judging so-and-so to be <em>altruistic</em>? I need criteria for concept-individuation, and how am I going to do that?</p><p></p><p>If I'm trying to work out whether they are talking about chairs or tables or trees or mountains, the problem is not too bad: I look at what they point to when they teach the word to a child.</p><p></p><p>But what is the common anchor for my belief about Bahamut's behaviour, your belief about it, etc, such that we can all be said to be judging that he is <em>altruistic</em>?</p><p></p><p>I wouldn't expect a typical D&D group to stumble onto the problem in exactly the terms I've put it, but I think the problem is a real one. The way I think it would most likely manifest itself would be via a more obvious vicious circularity: good is defined as "What everyone judges to be <em>good</em>", and we explain the content of various peoples' concepts of <em>good</em> by pointing to the Upper Planes. I don't know the Planescape texts well enough to know whether or not they present this sort of circularity, but I would not be surprised if they do.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7670889, member: 42582"] The question still arises. How do I tell that a person is judging so-and-so to be [I]altruistic[/I]? I need criteria for concept-individuation, and how am I going to do that? If I'm trying to work out whether they are talking about chairs or tables or trees or mountains, the problem is not too bad: I look at what they point to when they teach the word to a child. But what is the common anchor for my belief about Bahamut's behaviour, your belief about it, etc, such that we can all be said to be judging that he is [I]altruistic[/I]? I wouldn't expect a typical D&D group to stumble onto the problem in exactly the terms I've put it, but I think the problem is a real one. The way I think it would most likely manifest itself would be via a more obvious vicious circularity: good is defined as "What everyone judges to be [I]good[/I]", and we explain the content of various peoples' concepts of [I]good[/I] by pointing to the Upper Planes. I don't know the Planescape texts well enough to know whether or not they present this sort of circularity, but I would not be surprised if they do. [/QUOTE]
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