The World's Largest Dungeon

Rapida

First Post
I would like to try to play through the World's Largest Dungeon on a pbp. I was just wondering if anyone would be interesting in playing it if I DM'ed it. I would need to know how to post image files onto my posts though, can anyone help me with that? Anyway I would like to try to DM it for a party of 4-6 people.

If interested here are the character creation rules:
  • 4d6, dropping the lowest to get stats. Arrange as desired and reroll any 1's.
  • Maximum wealth for your class and add 500 gold pieces.
  • I don't mind any savage races, just make sure I know the progression. If you would like to be race with a level adjustment talk to me about it.
  • Post character sheets here please.
This would be the first game I've DM'ed pbp so be patient. So let the games begin, the first 6 to post expressing interest to play can play.

Players:
1. Catavarie Gnome Sorceror
[sblock] Done, See post on 2nd Page, in pdf file[/sblock]
2. Blade of Desecration
[sblock]Throthgar Hammerforge
Type: Medium Humanoid
Size: M
Hit Dice: 1d8+4 (12 hp)
Initiative: +3
Speed: 20 ft
Armor Class: 17, ff 17, tch 9
Base Attack/Grapple: +0/ +3
Attack: +4 masterwork heavy mace (1d8+3), -1 heavy crossbow (1d10)
Special Attacks: Turn Undead
Special Qualities: Dwarven traits
Saves: Fortitude , reflex , will
Abilities: Str. 16, Dex. 9, Con. 19, Int. 12, Wis. 18, Cha. 10
Skills: Knowledge (religion) 4 (+5), heal 4 (+8), concentration 4 (+8), knowledge (the planes) 4 (+5)
Feats: Improved Initiative
Alignment: Lawful Good
Deity: Moradin (Law, Good)
Languages: Common, Dwarven, Celestial, Draconic
Possessions: Masterwork heavy mace (312 gp), heavy crossbow (50 gp), 30 bolts (3 gp), splint mail (200 gp), heavy steel shield (20 gp), silver holy symbol (25 gp), potion of cure light wounds (50gp), 4 trail rations (2 gp), silver dagger (22 gp), holy water (25 gp), signal whistle (8 sp), 2 sp
Commonly Prepared Spells: 0- Create water, detect magic, light
1- Cure light wounds (2), protection from evil (D)[/sblock]
3. Mr. Grin Reaper Wild Elf Rogue (Cleric//theif type)
[sblock]Elric Ninetails

--------------------------------------------------------------------------------

The Wild Elf Rogue

Init: +4
Languages: Common, Elven, Sylvan
--------------------------------------
AC , touch , flat-footed
hp 7 (1d6+1)
Fort +1, Ref +6, Will +1
--------------------------------------
Spd 30 ft.
Melee: +1
Ranged: +4
Base Atk: 0+; Grp +1
--------------------------------------
http://www.nadaka.us/DiceBoxDB.asp?...=WLD-Grinreaper
Abilities:
Str 12 (+1)
Dex (16)18 (+4)
Con 12 (+1)
Int (15)13 (+1)
Wis 13 (+1)
Cha 8 (-1)
--------------------------------------
SQ/Racial Traits: +2 Dex, -2 Int, Base speed 30 feet, Immune to magic sleep spells and effects, +2 racial save bonus versus enchantment spells or effects, low light vision, Weapon Proficiency: longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow, +2 racial bonus on Listen, Search, and Spot checks, if I pass within 5 feet of a secret or concealed door I get a free search check to notice it, as if I were actively looking.

Feats: Tactile Trapsmith

Skills: 36 skill points at first level: Balance 3 ranks (+7), Bluff 3 ranks (+2), Disable Device 4 ranks (+10), Open Lock 4 ranks (+10), Slight of Hand 3 ranks (+7), Tumble 3 ranks (+7), Use Rope 1 rank (+5), Hide 4 ranks (+8), Move Silently 4 ranks (+8), Spot 2 ranks (+5), Search 2 ranks (+8), Listen 2 ranks (+5), Jump 1 ranks (+2)

Possessions: Travelers Outfit (0 gp, 5 lbs), Backpack w/ waterskin (3 gp, 4 lbs), contains bedroll (1 sp, 5 lbs), 4 pints of oil (4 sp, 4 lbs), and a scroll case with 3 rolls of parchment paper (1 gp, 6 sp, 1/2 lb), a charcoal pencil (1 cp, - lbs), an expandable pole (5 gp, 1 lb), a bullseye lantern (12 gp, 3 lbs), Masterwork thieves tools (100 gp, 2 lb), 6 belt pouches (6 gp, 3lbs), a vial of blue ink (1 gp, 1/10 lb), inkpen (1 sp, - lb), silver holy symbol of fharlanghn (25 gp, 1 lb), manacles (15 gp, 2 lb), 2 sunrods (4 gp, 2 lbs), 3 trail rations (1 gp, 5 sp, 3 lbs), 50 ft. of silk rope (10 gp, 5 lbs), Masterwork Chain Shirt (250 gp, 25 lbs), longbow (75 gp, 3 lbs), quiver w/ 60 arrows (3 gp, 9 lbs), rapier (20 gp, 2 lbs), longsword (15 gp, 4 lbs), quarterstaff (- gp, 4 lbs)
Wealth: 146 gp, 93 sp
Weight 42.1 lbs. (Light load) (44-86 medium, 87-130 heavy (130 max load))
[/sblock]
4. Tres Geek Dwarven Fighter
[sblock]Lodin Oaksilver CR1
Male dwarven fighter 1
LG medium humanoid
Init +2
Senses Spot +1, Listen +1
Languages Common, Dwarven, Giant
--------------------------------------
AC 20, touch 12, flat-footed 18
hp 14 (1 HD)
Fort +6, Ref +2, Will +1
--------------------------------------
Spd 20 ft.
Melee masterwork dwarven waraxe +5 (1d10+3/x3)
Ranged +3
Base Atk +1; Grp +4
Atk Options Power Attack, Cleave
--------------------------------------
Abilities Str 17 (+3), Dex 15 (+2), Con 18 (+4), Int 13 (+1), Wis 12 (+1), Cha 4 (-3)
SQ Darkvision 60 ft, Stonecunning (+2 Search stonework), Weapon familiarity (dwarven waraxe), Stability (+4 vs bull rush or trip), +2 save vs poison, +2 save vs spells, +1 attack vs orc and goblinoid, +4 AC bonus vs giant type, +2 Appraise stone or metal, +2 Craft stone or metal
Feats Power Attack, Cleave
Skills Appraise +1, Balance -6, Bluff -3, Climb -1, Concentration +4, Craft +1, Decipher Script +1, Diplomacy -3, Disable Device +1, Disguise -3, Escape Artist -6, Forgery +1, Gather Information -3, Handle Animal -3, Heal +1, Hide -6, Intimidate -3, Jump -1, Knowledge (all) +1, Listen +1, Move Silently -6, Open Lock +2, Perform -3, Profession +1, Ride +2, Search +1, Sense Motive +1, Sleight of Hand -6, Spellcraft +1, Spot +1, Survival +1, Swim -9, Tumble -6, Use Magic Device -3, Use Rope +2
Possessions Banded mail, heavy steel shield, MW dwarven waraxe, backpack, crowbar, flint and steel, grappling hook, hammer, small steel mirror, pitons (10), trail rations (5), silk rope (50 ft), waterskin
Wealth 109 gp [/sblock]
5. Nonamazing Human Spellthief (Future Daggerspell Mage)
[sblock]
Code:
Vox Galadnodel
	Race: Human (raised by elves)		Class: Spellthief
	Level: 1	Exp: 0 / 1000		Alignment: Chaotic Good

Strength: 14 (+2)		Dexterity: 16 (+3)
Constitution: 7 (-2)	Intelligence: 16 (+3)
Wisdom: 11 (+0)		Charisma: 15 (+2)

[Although Vox is quick in both body and mind,
the Elves who raised him kept a strict vegetarian
diet, which has left him somewhat small and skinny.]

Hit Points: 4	Hit Dice: 1d6-2
Armor Class: 17 [+3 Dex, +4 Chain Shirt]
	touch 13, flat-footed 14
Armor Check Penalty: -2

Initiative: +7	Speed: 30 ft.
Saving Throws:
	Fortitude -2 [Class +0, Con -2]
	Reflex +3 [Class+0, Dex +3]
	Will +2 [Class +2, Wis +0]

Melee: masterwork dagger +3 (1d4+2)
Ranged: masterwork dagger +3 (1d4+2)
Base Attack: +0	Grapple: +0

Racial Qualities:
	+4 skill points at 1st level
	+1 skill point per level (after 1st)
	Bonus Feat

Class Abilities:
	Sneak Attack +1d6
	Steal Spell (0 or 1st); can hold up to 1 level worth of spells
	Trapfinding

Feats:
	Improved Initiative, Combat Reflexes

Skills:
(40 points at 1st level, all skills at max ranks,
 all modifiers include attributes and armor check):
	Concentration +2; Decipher Script +7; Disable Device +7;
	Hide +5; Move Silently +5; Open Lock +7; Search +7
	Spot +4; Tumble +5; Use Magic Device +6

Equipment:
	12 ordinary daggers (variety of different makes and appearances, kept in bandolier),
	1 masterwork dagger (nicknamed "Lucky Thirteen", kept in boot), bandolier, chain shirt,
	belt w/h 13 belt pouches, black leather cloak (hooded), well-worn black leather boots,
	thieves' tools, backpack, caltrops (in pouch #1), empty scrollcase (in pouch #2),
	13 sheets parchment (in pouch #3), one vial red ink (in pouch #3), giant eagle feather quill
	pen (in pouch #3), small steel mirror (in pouch #4), 4 sunrods (in pouch #5)
[/sblock]
6.ChaosEvoker
 
Last edited:

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Mr_GrinReaper

First Post
O_O sounds interesting, since im only on waiting list for other game and the GMF campaign seems to be on holiday, i may as well give it a shot!
 





I'd be willing to come in to. I'm enjoying the other PbP, and I've got plenty of time for updating. However, if slots fill fast enough that someone not in the other PbP doesn't get in, I'll give up my spot for them. I don't want to be in two PbP if it means shutting someone else out.

I'll play as a... well, I'm flexible, so I'll wait till the other two say what they want before I decide.

Can we use the variant base classes this guy made? I can perfectly understand if you don't want to, I think they are a little more powerful. But I do think they add a little more flexibility to the base classes. And they're cool. If not, then I'll probably play sorcerer or druid.

As it is the worlds largest dungeon, I'm sure we'll get to a somewhat high level. So what are you're rules on PrCs? None at all, only core, or do we have to post them for approval. And no, I won't try to use any broken PrCs if they are allowed, since I generally discourage power-gaming.

Am I correct in assuming we start at level 1? If this is the case, carefully moderate any level adjustment races people ask for.
 

Mr_GrinReaper

First Post
Well, I might think about being.... :p Who knows really.... Yea, I'd like to see what others come up with b4 I settle on nething. Otherwise i might be a scout or a ninija. (If completes are aloud?) I would be perfectly fine with anything tho, but i don't know what race I'd be... I may also look into being something psionic? If i could be a blue, (+1 level adjustment, psionic goblins) or just a psionic race in general, (half giant, elan, dromite, etc.) I may also decide to be.... an Aasimar or Tiefling. But in the end, any race will do, those are just a few to throw out there... (at this point in character dev. for me, everything is very fluid. X_X
 

Rapida

First Post
Ok keep the books to these please: Complete Series, Miniature's Handbook, Forgotten Realms material, DMG, DMG2, PHB, MM1, MM3, Libris Mortis, Dracomonicon, and Lords of Madness.

Sorry I don't have any of the psionic books, and I prefer we don't use the variant sorceror blade it seems a little bit to strong. I would be willing to give sorcers bonus metamagic feats like the wizard. Sorceror gets to choose a draconic heritage feat from complete arcane or can choose a metamagic feat. How does that sound?
 

TresGeek

First Post
A young, scruffy red-haired Dwarf steps into the tavern and wanders over to a table where several adventurers sit planning their dungeon excursion. The handle of a large axe gently slides through his sweaty hand, the axe head hitting the floor with a resounding *thud*, as he loudly speaks, "What is this 'World's Largest Dungeon' you speak of? Surely there is no dungeon too large for the likes of me!"

[OOC: So, can I get in on this game? :) ]
 

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