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The WOW method to monsters? Would you hate it?
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<blockquote data-quote="Dragonblade" data-source="post: 2257812" data-attributes="member: 2804"><p>Why is that silly? And why are 12th level PCs rare? The Gnoll described in the monster manual is the baseline creature without class levels or being advanced at all. Thats it. There is no reason they should be always that way other than blind adherence to tradition.</p><p></p><p>I have never seen any DM who insists on populating their world with baseline monsters and level 1 NPC commoners ever DM an epic level campaign in that same world. Never. Because they can't.</p><p></p><p>And with good reason; the game would break down and the PCs would be walking gods. This is proven every time a DM says he doesn't like high level games because of "verisimilitude" or its not "gritty" enough, or there is too much reliance on magical widgets and so on and so forth.</p><p></p><p>In other words, they don't like DMing high level games because the characters at high levels with their magical gear and such, are too powerful in comparison to baseline monsters, NPCs, or assumed magic level of the campaign world. And they are right, of course.</p><p></p><p>You are then faced with two solutions. Either limit your game to low-level, low-power, and low-magic (and in my opinion, low-fun). Or embrace high levels, let the PCs reach for the stars and simply level up the monsters to match.</p><p></p><p>Adding levels to monsters and NPCs is a natural solution, and it keeps D&D fun and challenging for both players and DMs on into high and even epic levels.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 2257812, member: 2804"] Why is that silly? And why are 12th level PCs rare? The Gnoll described in the monster manual is the baseline creature without class levels or being advanced at all. Thats it. There is no reason they should be always that way other than blind adherence to tradition. I have never seen any DM who insists on populating their world with baseline monsters and level 1 NPC commoners ever DM an epic level campaign in that same world. Never. Because they can't. And with good reason; the game would break down and the PCs would be walking gods. This is proven every time a DM says he doesn't like high level games because of "verisimilitude" or its not "gritty" enough, or there is too much reliance on magical widgets and so on and so forth. In other words, they don't like DMing high level games because the characters at high levels with their magical gear and such, are too powerful in comparison to baseline monsters, NPCs, or assumed magic level of the campaign world. And they are right, of course. You are then faced with two solutions. Either limit your game to low-level, low-power, and low-magic (and in my opinion, low-fun). Or embrace high levels, let the PCs reach for the stars and simply level up the monsters to match. Adding levels to monsters and NPCs is a natural solution, and it keeps D&D fun and challenging for both players and DMs on into high and even epic levels. [/QUOTE]
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