TwoSix
The Year of the TwoSix
I don't think rogue sneak attack would need to change. It's not a "recharging" power, which is the core element of what @Zardnaar is proposing. (The thread title says "novaing", but that's a downstream consequence of the core proposition, not the core itself.)I'm sure you could create a game where like that, but it won't be D&D. Two of the main four classes are essentially glass cannons designed for Nova attacks. To change that is to completely revise their play style. The rogue's sneak attack and the wizards big AoEs are major parts of their kit. Without them, you are going to get slogs, especially if clerics and fighters keep their tankiness.
Wizard would obviously change in its overall playstyle and impact, but if it's still primarily a spell collector and problem solver, I would argue it maintains the core tropes of a "D&D wizard" enough.
Give them a lot of rituals as their main focus, and let them prepare 2-3 spells that function as encounter powers, plus cantrips, and they're still functionally wizards.







