Zardnaar
Legend
Ahh, but, you have the Essentials classes, which, IIRC, removed all the dailies. Or at least most of them.
Not familiar enough with them.
Ahh, but, you have the Essentials classes, which, IIRC, removed all the dailies. Or at least most of them.
because then it would be at-will powers
The HP bloat was fixed fairly quickly. And, a lower hit rate than 5e? How do you figure? The basic math had PC's succeeding 66% of the time on most attacks. Sure, it might get shifted up or down situationally, but, by and large, they hit 66% of the time. And how do 3 saving throws matter? Since we're removing nova powers, the majority of saving throw effects are gone too. I thought the point of this exercise was to strip out nova powers which, in 5e terms, strips out 4/5th of the classes in the game. All the full casters are nothing but nova powers. Even the half-casters are still pretty loaded with nova powers - Paladins, Warlocks are both pretty nova heavy. Even something like a Battlemaster Fighter runs out of Mastery Dice pretty quickly.4E had massive HP bloat that made combat inherently sloggy, a lower to-hit rate than 5E, far fewer "no actually I hit" buttons, a smaller number average of powers per character, and only three saving throws. It's not a super useful comparison here.
The HP bloat was fixed fairly quickly. And, a lower hit rate than 5e? How do you figure? The basic math had PC's succeeding 66% of the time on most attacks. Sure, it might get shifted up or down situationally, but, by and large, they hit 66% of the time. And how do 3 saving throws matter? Since we're removing nova powers, the majority of saving throw effects are gone too. I thought the point of this exercise was to strip out nova powers which, in 5e terms, strips out 4/5th of the classes in the game. All the full casters are nothing but nova powers. Even the half-casters are still pretty loaded with nova powers - Paladins, Warlocks are both pretty nova heavy. Even something like a Battlemaster Fighter runs out of Mastery Dice pretty quickly.
If we're talking about 4e on release? Sure, I'd buy these arguments. But, there's no reason to limit ourselves to a single book.
Compared to the examples in the OP, the 4e classes are just about right for numbers of powers. Particularly the Essentials classes. But even the base classes with Dailies aren't like Dailies in 5e. To give you an idea, a 5th level Wizard Daily (PHB 1 only) - Fireball - deals 3d6 damage. Compare that to a 5e fireball which deals 8d6.
Well, the only thing that you really need to change is the monster HP. Everything else is fine. The 4e PHB doesn't have any major problems. It was the 4e Monster Manual that needed fixing and the 4e DMG with Skill challenges that needed work as well. But the PHB? Naw, it's good.Most of us didnt hang around for later 4E books. Anything after phb/dmg/mm falls into technically correct territory.
4E phb is fairly useless these days. Not bad to mine though.
Well, the only thing that you really need to change is the monster HP. Everything else is fine. The 4e PHB doesn't have any major problems. It was the 4e Monster Manual that needed fixing and the 4e DMG with Skill challenges that needed work as well. But the PHB? Naw, it's good.
And, I'd point out, the easy way around 4e doing nova damage is just limit characters to dailies that don't deal damage. Every class had them. Limit dailies to stuff that's either purely defensive or utility. Solves that problem. I mean, a 4e character only has 3 dailies from class up to 20th level. It's not a big deal.
Oh, hey, you'll get no argument from me about the initial monster HP. But, again, if you stick to the revised HP, where monsters were nowhere near as bloated, and stick to the actual encounter design guidelines where your base units are skirmishers (ie, very low HP and low defenses, but highly mobile), all those problems go away.
When we played 4e, we were routinely going through 3-6 encounters per 3 hour session even into double digit levels.
3e is nova city. Everything is nova because the encounters typically only last 3 rounds. There just wasn't enough time for anything else.
1e or 2e? Yeah, very little nova because outside of MU's, nobody had dailies that did damage particularly. Clerics had virtually no direct damage spells until 4th or 5th level spells. So, yeah, nova wasn't a problem typically. IME, what tended to dictate the pace of the game was the cleric running out of healing. When the cure light wounds ran out, the day was over.
A 2 hour combat as part of a 27 hour session? We should all be so lucky...We did have a 2 hour battle in 2E. I think that was over 100 units/beings/pets/summons/followers in a 27 hour session at 5am. fighter/mages battlemages, preists summoned crocodiles and a pet flying elephant named Clive. Animal sphere for the win.
While not universally true, I've certainly seen my fair share of such things. Games like GURPS, Traveller, Cyberpunk, etc. tend to have very few things equivalent to Daily or Encounter powers. As such the toggles tend to be who is on each side of the combat (numbers, plus potentially how powerful they are, etc.), the specific tactical layout (cover, surprise, etc.), actual tactical decisions (sometimes only in theory, depending on system*), or which side has/becomes willing to start lobbing 'grenades**.'A purely tactical, non‑attrition, non‑nova model collapses the game into a single decision layer, moment to moment positioning and DPR throughput, which only serves tactically focused players. Because encounter difficulty becomes the sole axis of challenge, the system becomes hypersensitive to GM calibration