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Thieves' Quarter - how to use it?
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<blockquote data-quote="JDWiker" data-source="post: 1474818" data-attributes="member: 10344"><p>We conceived <em>Thieves' Quarter</em> (and the <em>City Quarters</em> series in general) as a generic, medieval city presented in great detail. "Generic" so that anyone could drop it into their campaign--even just for a short visit to Liberty (or whatever you decide to call Liberty in your campaign--and "great detail" so that you have enough information to go on to present not just a few interesting locales and NPCs, but so that you could build relationships between places and people. We also made the book intentionally "granular," meaning you can use the entire city, just the Thieves' Quarter, just the Thieves' Guild, just a tavern, just an NPC, or just a poison. You get to cherry-pick whatever you like best, and none of it requires that you use the rest of it.</p><p></p><p></p><p></p><p></p><p>Though we haven't written much about it yet, Chris West and I put a military academy in the Mercenaries' Quarter of the city--which is adjacent to the Thieves' Quarter (also known as the "Old Quarter"). A lot of the students slip out of their barracks in the evening for a night's carousing in the Old Quarter (sometimes to their regret).</p><p></p><p></p><p></p><p></p><p>A great idea! And another coincidence: Chris West invented a rival to the Thieves' Guild, known as the Kunarath Syndicate, who are just moving into Liberty from another city to the south. (Liberty is located between two major powers--one to the north, and one to the south--and maintains its independence/neutrality in order that its merchants can profit from trade with both powers.)</p><p></p><p></p><p></p><p></p><p>Both books are modular, so I'd have to concur with Chris Pramas that they're compatible. And as someone else suggested, to get an idea of the best way to use the <em>Thieves' Quarter</em>, browse some of the <em>Thieves' World</em> series of books, edited by Robert Asprin. (I personally recommend the first two: <em>Thieves' World</em> and <em>Tales from the Vulgar Unicorn</em>.) <em>Thieves' World</em> was an influence on the design of the book, as was the HBO series <em>The Sopranos</em>.</p><p></p><p>Our next <em>City Quarters</em> book, <em>The Temple Quarter</em>, will examine the effect the city's major religions have on the city, and vise versa.</p></blockquote><p></p>
[QUOTE="JDWiker, post: 1474818, member: 10344"] We conceived [i]Thieves' Quarter[/i] (and the [i]City Quarters[/i] series in general) as a generic, medieval city presented in great detail. "Generic" so that anyone could drop it into their campaign--even just for a short visit to Liberty (or whatever you decide to call Liberty in your campaign--and "great detail" so that you have enough information to go on to present not just a few interesting locales and NPCs, but so that you could build relationships between places and people. We also made the book intentionally "granular," meaning you can use the entire city, just the Thieves' Quarter, just the Thieves' Guild, just a tavern, just an NPC, or just a poison. You get to cherry-pick whatever you like best, and none of it requires that you use the rest of it. Though we haven't written much about it yet, Chris West and I put a military academy in the Mercenaries' Quarter of the city--which is adjacent to the Thieves' Quarter (also known as the "Old Quarter"). A lot of the students slip out of their barracks in the evening for a night's carousing in the Old Quarter (sometimes to their regret). A great idea! And another coincidence: Chris West invented a rival to the Thieves' Guild, known as the Kunarath Syndicate, who are just moving into Liberty from another city to the south. (Liberty is located between two major powers--one to the north, and one to the south--and maintains its independence/neutrality in order that its merchants can profit from trade with both powers.) Both books are modular, so I'd have to concur with Chris Pramas that they're compatible. And as someone else suggested, to get an idea of the best way to use the [i]Thieves' Quarter[/i], browse some of the [i]Thieves' World[/i] series of books, edited by Robert Asprin. (I personally recommend the first two: [i]Thieves' World[/i] and [i]Tales from the Vulgar Unicorn[/i].) [i]Thieves' World[/i] was an influence on the design of the book, as was the HBO series [i]The Sopranos[/i]. Our next [i]City Quarters[/i] book, [i]The Temple Quarter[/i], will examine the effect the city's major religions have on the city, and vise versa. [/QUOTE]
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