Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Thinking Too Hard About Fantasy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JohnSnow" data-source="post: 2919593" data-attributes="member: 32164"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I just had to give you great big kudos for this one but I couldn't find an applause-o-smilie.</p><p></p><p>I agree completely. The arcane/divine thing is one of my big pet peeves from D&D. And, more to the point, by making healing come from the same spellcasters who are the source of all the things that go "bump in the night," you take care of one big glaring hole in D&D. And that is, by the rules as written, people would trust clerics who can be immensely helpful, clearing wounds and disease, controlling weather and the like, but probably decide wizards were much better if they were crispy-fried.</p><p></p><p>Why would anyone ever trust wizards with their power? Personally, of all the things I'm ever expected to disbelieve, human nature is the hardest thing for me to accept changes in. So, my gut instinct is that most people would react to wizards and spellcasters about the way they react to: a) Mutants in X-Men comics, or b) accused witches in Earth's past. That is, control them or kill them in various creative ways before they get dangerous. And what can a low-level wizard do against an angry mob bent on burning him at the stake? Damn little.</p><p></p><p>Of course, there's going to be a little of the <em>Wheel of Time</em> mentality on Aes Sedai if wizards can be helpful. Basically, the public doesn't trust them, uses them as a last resort, but will grudgingly suffer their aid once in a while. Magic is not something to be trifled with. So, going back to one form of magic can make for a world where magic is feared, reviled, and avoided, but might be used in a pinch.</p><p></p><p>D&D always ducks this attitude by saying "well, anyone can learn it, so nobody would be afraid, right?"</p><p></p><p>Right. That fits with human nature. Which is why old women and men with nothing more than herbalism and a little learning were hung, drowned, or burned at the stake in the real world. People distrust power and those who know things they don't or can do things they can't. To me, human nature is what prevents an Eberron-style magic renaissance. It's a fantasy golden age that would probably NEVER come to pass. Which is why in most campaigns, that world belongs in some mythical, long-past, age of legends. Because it's a complete fantasy - even in a world with magic.</p><p></p><p>Unless of course, everyone's mind-controlled by some uber-deity...but that would be a much darker campaign. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>Oh, one last comment on the whole "flying" thing. I like to make flying difficult and teleportation nearly impossible because I like characters tromping through the wilderness. Of course, certain creatures can fly, and might have been harnessed as flying mounts...</p><p></p><p>But flying carpets, cars, platforms, brooms, garbage cans and everything else in creation? Not so much.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 2919593, member: 32164"] :D :D :D I just had to give you great big kudos for this one but I couldn't find an applause-o-smilie. I agree completely. The arcane/divine thing is one of my big pet peeves from D&D. And, more to the point, by making healing come from the same spellcasters who are the source of all the things that go "bump in the night," you take care of one big glaring hole in D&D. And that is, by the rules as written, people would trust clerics who can be immensely helpful, clearing wounds and disease, controlling weather and the like, but probably decide wizards were much better if they were crispy-fried. Why would anyone ever trust wizards with their power? Personally, of all the things I'm ever expected to disbelieve, human nature is the hardest thing for me to accept changes in. So, my gut instinct is that most people would react to wizards and spellcasters about the way they react to: a) Mutants in X-Men comics, or b) accused witches in Earth's past. That is, control them or kill them in various creative ways before they get dangerous. And what can a low-level wizard do against an angry mob bent on burning him at the stake? Damn little. Of course, there's going to be a little of the [i]Wheel of Time[/i] mentality on Aes Sedai if wizards can be helpful. Basically, the public doesn't trust them, uses them as a last resort, but will grudgingly suffer their aid once in a while. Magic is not something to be trifled with. So, going back to one form of magic can make for a world where magic is feared, reviled, and avoided, but might be used in a pinch. D&D always ducks this attitude by saying "well, anyone can learn it, so nobody would be afraid, right?" Right. That fits with human nature. Which is why old women and men with nothing more than herbalism and a little learning were hung, drowned, or burned at the stake in the real world. People distrust power and those who know things they don't or can do things they can't. To me, human nature is what prevents an Eberron-style magic renaissance. It's a fantasy golden age that would probably NEVER come to pass. Which is why in most campaigns, that world belongs in some mythical, long-past, age of legends. Because it's a complete fantasy - even in a world with magic. Unless of course, everyone's mind-controlled by some uber-deity...but that would be a much darker campaign. :] Oh, one last comment on the whole "flying" thing. I like to make flying difficult and teleportation nearly impossible because I like characters tromping through the wilderness. Of course, certain creatures can fly, and might have been harnessed as flying mounts... But flying carpets, cars, platforms, brooms, garbage cans and everything else in creation? Not so much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Thinking Too Hard About Fantasy
Top