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Community
General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="CleverNickName" data-source="post: 7880651" data-attributes="member: 50987"><p>This is what I was talking about. It doesn't matter who "explains" the nature of hit points to me. It doesn't matter if that person is a random fellow on the Internet, or the Father of the Game Himself. In my mind, the only (ONLY) way that my character can be pushed closer to death from an arrow or a sword is for that weapon or projectile to have made deep, damaging impact to my skin and fleshy bits. People can present other points of view, but my imagination rejects them. Arrows don't make me sad, scared, or unlucky; they make me bleed. Full stop.</p><p></p><p>So unfortunately, I have to ignore "hit points" altogether or else my head starts hurting. I just lean on the math, erase a number on my character sheet and write a different one down. If the nature of my characters' wounds ever becomes important to the scene or the story (which is rare), I have to really stretch to find a way to narrate them in a way that makes sense. </p><p style="margin-left: 20px"><em>"I slept fitfully last night, with the arrow wound from yesterday still aching. I woke up refreshed, but still very sore. I changed the dressing and chewed a piece of bitterbark to dull the pain. It'll be a week or two before the wound fully heals but for now, I've stopped the pain and the bleeding. It will have to do until we can find a healer." </em></p><p>Or something along those lines. If I had to do that for every single wound my character receives/recovers, the game would become too frustrating for me to enjoy.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 7880651, member: 50987"] This is what I was talking about. It doesn't matter who "explains" the nature of hit points to me. It doesn't matter if that person is a random fellow on the Internet, or the Father of the Game Himself. In my mind, the only (ONLY) way that my character can be pushed closer to death from an arrow or a sword is for that weapon or projectile to have made deep, damaging impact to my skin and fleshy bits. People can present other points of view, but my imagination rejects them. Arrows don't make me sad, scared, or unlucky; they make me bleed. Full stop. So unfortunately, I have to ignore "hit points" altogether or else my head starts hurting. I just lean on the math, erase a number on my character sheet and write a different one down. If the nature of my characters' wounds ever becomes important to the scene or the story (which is rare), I have to really stretch to find a way to narrate them in a way that makes sense. [INDENT][I]"I slept fitfully last night, with the arrow wound from yesterday still aching. I woke up refreshed, but still very sore. I changed the dressing and chewed a piece of bitterbark to dull the pain. It'll be a week or two before the wound fully heals but for now, I've stopped the pain and the bleeding. It will have to do until we can find a healer." [/I][/INDENT] Or something along those lines. If I had to do that for every single wound my character receives/recovers, the game would become too frustrating for me to enjoy. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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