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General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="Big J Money" data-source="post: 7882784" data-attributes="member: 70533"><p>Yeah, in my post above, I was tempted under the <strong>Direct Damage </strong>optional rule to suggest using crits to take away Vitality, but it's just so apparent that it will result in many unavoidable deaths at any level, in a way that doesn't match with D&D's play (in any edition). Actually, the irony is that it would result in more deaths at higher level, where damage dice are higher.</p><p></p><p>I still think there is some merit in the concept of criticals being real wounds that bypass defenses. Perhaps give every creature a separate "natural crit damage"? The weakest creatures would get 1d4 + Str, and the most epic of creatures would get 1d12 + Str. There would never be any other bonuses to this die, no matter what. When a creature hits, they roll the crit die instead of their normal attack damage. This should rarely insta-kill anyone but would always result in a wound, and somewhat often in a mortal wound. </p><p></p><p>Suffering multiple crits in a row is where it gets deadly, but you've had your warning by that point. You have already suffered a grievous blow, and if you continue to fight, that was a risk your hero chose to take. I hope this battle is worth it.</p></blockquote><p></p>
[QUOTE="Big J Money, post: 7882784, member: 70533"] Yeah, in my post above, I was tempted under the [B]Direct Damage [/B]optional rule to suggest using crits to take away Vitality, but it's just so apparent that it will result in many unavoidable deaths at any level, in a way that doesn't match with D&D's play (in any edition). Actually, the irony is that it would result in more deaths at higher level, where damage dice are higher. I still think there is some merit in the concept of criticals being real wounds that bypass defenses. Perhaps give every creature a separate "natural crit damage"? The weakest creatures would get 1d4 + Str, and the most epic of creatures would get 1d12 + Str. There would never be any other bonuses to this die, no matter what. When a creature hits, they roll the crit die instead of their normal attack damage. This should rarely insta-kill anyone but would always result in a wound, and somewhat often in a mortal wound. Suffering multiple crits in a row is where it gets deadly, but you've had your warning by that point. You have already suffered a grievous blow, and if you continue to fight, that was a risk your hero chose to take. I hope this battle is worth it. [/QUOTE]
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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