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General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="Chaosmancer" data-source="post: 7883025" data-attributes="member: 6801228"><p>You realize it is the tension between point #2 and point #3 that is why sometimes a player would be sitting out, right? </p><p></p><p>Sometimes, due to plot or moving threats, the party cannot take a week long rest to recover. They must press forward. But, taking the Barbarian who has 5 hp left is just a liability. They'll fall from the first successful attack, and dealing with their body is going to be a pain and a distraction the entire mission. So, they get left behind. They are too weak to go adventuring. </p><p></p><p>And so, the player has a choice. Make a new character with no current connections, only to be run as a back-up instead of the character they actually want to play. Or, sit out that adventure.</p><p></p><p>The more you press #3 and #4, the less and less likely #2 actually happens. Because the rest of the party can't wait, but the character in question is too injured. They can't participate. </p><p></p><p>And then, without full resources, the party gets even more injured, forcing even more downtime, and if you don't just end up giving them the time needed to recover, you can end up in an unwinnable death spiral. </p><p></p><p>I think it is also important to remember, not everyone is running West Marches or Sandboxes, where the players are the primary active force, and them choosing to take a break means little else happens in the world. Different styles of campaigns put different pressures on the characters and their resources.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7883025, member: 6801228"] You realize it is the tension between point #2 and point #3 that is why sometimes a player would be sitting out, right? Sometimes, due to plot or moving threats, the party cannot take a week long rest to recover. They must press forward. But, taking the Barbarian who has 5 hp left is just a liability. They'll fall from the first successful attack, and dealing with their body is going to be a pain and a distraction the entire mission. So, they get left behind. They are too weak to go adventuring. And so, the player has a choice. Make a new character with no current connections, only to be run as a back-up instead of the character they actually want to play. Or, sit out that adventure. The more you press #3 and #4, the less and less likely #2 actually happens. Because the rest of the party can't wait, but the character in question is too injured. They can't participate. And then, without full resources, the party gets even more injured, forcing even more downtime, and if you don't just end up giving them the time needed to recover, you can end up in an unwinnable death spiral. I think it is also important to remember, not everyone is running West Marches or Sandboxes, where the players are the primary active force, and them choosing to take a break means little else happens in the world. Different styles of campaigns put different pressures on the characters and their resources. [/QUOTE]
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Community
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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