...
Yeah, I think there's something you are missing.
From the Fate SRD:
"Players, if you need fate points, this is a really good way of getting them. If you propose a decision-based compel for your character to the GM, then what you’re basically asking is for something you’re about to do to go wrong somehow. You don’t even have to have a complication in mind—simply signaling the GM should be enough to start a conversation."
Which is to say - a Fate compel isn't, "you follow your Aspect". It is, "you follow your aspect, and that makes things more complicated for you." The Fate point is for the complication, not just for acting like your Aspect says.
Like, say your character has the Aspect, "Yellow-bellied", and when the tough guy in the saloon puts a hand by his holster, you hit the floor under a table, that's not worth something in and of itself. Heck, it might even be a smart move!
If you say, "GM, I'm kinda yellow-bellied, how could this impact the situation?" The GM says, "Sure... you can dodge with a scamper out the door like a rabbit, so he can't shoot you. But then Mongo slowly walks out into the street, under the noon sun, and shouts, in front of the whole town, "What's the matter, Deputy? You too lily-livered to face me, man-to-man?" That'd be worth a Fate Point.