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<blockquote data-quote="sniffles" data-source="post: 2530288" data-attributes="member: 30035"><p>I don't know about anyone else, but I don't find it as satisfying to adventure just for the sake of adventuring. It gets dull. I'm involved in several campaigns with overarching plots, and those are a lot of fun. But I'm also in a "kill monsters and take their stuff" game, and I wouldn't be too upset if it quietly went away. I won't quit as long as the GM continues to run it, but it just doesn't make me look forward to the next session as much as the other campaigns. </p><p></p><p>Having a reason to be there besides just playing the game keeps me focused. It helps me roleplay my character better, and as I get older I want to play fully rounded characters, not just a bunch of stats and feats on a sheet. Without some other reason than wealth and fame, my character would probably quit adventuring the first time she drops to 0 HP. I guess that's partly just my personality leaking through, but it seems to me that no amount of treasure and recognition is worth dying for. There's got to be something more, like saving the world or finding a lost loved one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="sniffles, post: 2530288, member: 30035"] I don't know about anyone else, but I don't find it as satisfying to adventure just for the sake of adventuring. It gets dull. I'm involved in several campaigns with overarching plots, and those are a lot of fun. But I'm also in a "kill monsters and take their stuff" game, and I wouldn't be too upset if it quietly went away. I won't quit as long as the GM continues to run it, but it just doesn't make me look forward to the next session as much as the other campaigns. Having a reason to be there besides just playing the game keeps me focused. It helps me roleplay my character better, and as I get older I want to play fully rounded characters, not just a bunch of stats and feats on a sheet. Without some other reason than wealth and fame, my character would probably quit adventuring the first time she drops to 0 HP. I guess that's partly just my personality leaking through, but it seems to me that no amount of treasure and recognition is worth dying for. There's got to be something more, like saving the world or finding a lost loved one. :) [/QUOTE]
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