Infiniti2000
First Post
I'm working on developing a new campaign. We have relatively recently switched to 4E and have two DMs, where we switch out every once in a while. We each run different campaigns, though, so no DMPCs or anything. When we first switched, I ran the group through KotS and now he's running us through Spellguard. The plan is to learn the system well and then restart in each of our respective homebrews.
Enough background of 'why', which probably isn't important, but my question is very general. Is it possible to have too much design in the world? I've generated several freeform flowcharts for important NPCs and groups to try and tie most (not all) of the plots I have in mind together. I've never done this before, however, it's always been 1 adventure after another. But, I'm wondering if I've gone overboard. Should the plots really be very intertwined? How much is too much?
I plan to be very flexible and change things in reaction to the PC's choices, so maybe I'm not overly concerned. Maybe I should simply consider it a guideline?
Enough background of 'why', which probably isn't important, but my question is very general. Is it possible to have too much design in the world? I've generated several freeform flowcharts for important NPCs and groups to try and tie most (not all) of the plots I have in mind together. I've never done this before, however, it's always been 1 adventure after another. But, I'm wondering if I've gone overboard. Should the plots really be very intertwined? How much is too much?
I plan to be very flexible and change things in reaction to the PC's choices, so maybe I'm not overly concerned. Maybe I should simply consider it a guideline?