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tool: D20 budget spreadsheet
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<blockquote data-quote="JohnNephew" data-source="post: 536705" data-attributes="member: 2171"><p><strong>Re: Re: tool: D20 budget spreadsheet</strong></p><p></p><p></p><p></p><p>Yep. The quantity printed line gets chopped. Page count can remain, so you can use it with text density and art ratio to calculate your art and writing budgets. All the development expenses are the same; the whole manufacturing expenses section goes bye-bye (no pre-press, printing, freight, or warehousing costs). Cost per book should be deleted, since there isn't a specific print run. (What's the right way to handle this in bookkeeping for taxes? Expense the development costs, or amortize over an expected quantity of sales?) Suggested retail stays; distributor discount goes; freight goes; sales commission uses, say, RPGNow's commission percentage. Revenue per unit stays, but profit per unit is meaningless (since you can't calculate per-unit cost unless you have a units sold figure). Break-even point is the important number you want to calculate at the end of it all. Max. profit again is cut (since there isn't a print run to cut out).</p><p></p><p>One way to approach the open-ended nature is to replace the Qty Printed with "Expected Sales." Then you can look at things on an "expected profit" sort of basis, which would be helpful.</p></blockquote><p></p>
[QUOTE="JohnNephew, post: 536705, member: 2171"] [b]Re: Re: tool: D20 budget spreadsheet[/b] Yep. The quantity printed line gets chopped. Page count can remain, so you can use it with text density and art ratio to calculate your art and writing budgets. All the development expenses are the same; the whole manufacturing expenses section goes bye-bye (no pre-press, printing, freight, or warehousing costs). Cost per book should be deleted, since there isn't a specific print run. (What's the right way to handle this in bookkeeping for taxes? Expense the development costs, or amortize over an expected quantity of sales?) Suggested retail stays; distributor discount goes; freight goes; sales commission uses, say, RPGNow's commission percentage. Revenue per unit stays, but profit per unit is meaningless (since you can't calculate per-unit cost unless you have a units sold figure). Break-even point is the important number you want to calculate at the end of it all. Max. profit again is cut (since there isn't a print run to cut out). One way to approach the open-ended nature is to replace the Qty Printed with "Expected Sales." Then you can look at things on an "expected profit" sort of basis, which would be helpful. [/QUOTE]
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