Elephant
First Post
Top 10 Reasons for doing a 20 level base class (and things that undermine that):
1. Barbarian's Mighty Rage (Frenzied Berserker's Deathless Frenzy)
2. Bard's Inspire Heroics and Mass Suggestion (Bards are not heavily played in 3.5...and I'm not sure what Bard PrCs there are)
3. Cleric who can Turn Dread Wraiths and bigger undead (Radiant Servant of Pelor, plus Heal/Mass Heal make Turning less attractive)
4. Druid Wildshape (Wildshape-focused PrCs)
5. Fighter bonus feats (coming up with 18 feats for one character is hard without significantly breaking focus.)
6. Monk abilities
7. Paladin's 5/day Smite Evil (Smite progression is available in some PrCs, and the other Pal abilities aren't that impressive after 5th level, with some spell exceptions)
8. Ranger's Camouflage and Hide in Plain Sight (Invisibility potions, more abilities available with Ranger-focused PrCs, especially for levels 12-20)
9. Rogue Special Abilities and 10d6 Sneak Attack (Evasion is the only "must-have" one, and Sneak Attack progression is available in PrCs)
10. New base classes in splatbooks like Scout that grant special abilities all the way up to 20th level.
Does anyone have more reasons that support playing a pure 20th level single-class progression? How about specific PrCs that more than make up for what you lose in these examples?
1. Barbarian's Mighty Rage (Frenzied Berserker's Deathless Frenzy)
2. Bard's Inspire Heroics and Mass Suggestion (Bards are not heavily played in 3.5...and I'm not sure what Bard PrCs there are)
3. Cleric who can Turn Dread Wraiths and bigger undead (Radiant Servant of Pelor, plus Heal/Mass Heal make Turning less attractive)
4. Druid Wildshape (Wildshape-focused PrCs)
5. Fighter bonus feats (coming up with 18 feats for one character is hard without significantly breaking focus.)
6. Monk abilities
7. Paladin's 5/day Smite Evil (Smite progression is available in some PrCs, and the other Pal abilities aren't that impressive after 5th level, with some spell exceptions)
8. Ranger's Camouflage and Hide in Plain Sight (Invisibility potions, more abilities available with Ranger-focused PrCs, especially for levels 12-20)
9. Rogue Special Abilities and 10d6 Sneak Attack (Evasion is the only "must-have" one, and Sneak Attack progression is available in PrCs)
10. New base classes in splatbooks like Scout that grant special abilities all the way up to 20th level.
Does anyone have more reasons that support playing a pure 20th level single-class progression? How about specific PrCs that more than make up for what you lose in these examples?