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Tower Shield Penalty
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<blockquote data-quote="CombatWombat51" data-source="post: 1285950" data-attributes="member: 10473"><p>I've noticed the same nonsense that you have, Aust. Here's what I use IMC to make shields more attractive. Note that while they do fall under feats 'everyone' would take (at least sword and board types), I don't think that they're overpowered since something along these lines should've been included in the core rules. The other popular fighting styles are covered, after all, and I want to give players, and my NPCs, an excuse to fight like this. The argument that magic shields outshine other styles later doesn't hold water with me because I don't like to give magic out like candy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>First, shields give their AC bonus to touch attacks and Reflex saves, but not while flat-footed.</p><p></p><p>And the feats:</p><p></p><p></p><p><strong>Shield Optimization</strong></p><p> You’re adept at using your shield to defend yourself.</p><p> <strong>Prerequisites</strong>: BAB +1, Shield Proficiency</p><p> <strong>Benefit</strong>: You get an additional +1 shield bonus to AC when using a shield, and the armor check penalty is reduced by 1.</p><p></p><p><strong>Shield Mastery</strong></p><p> You can use.</p><p> <strong>Prerequisites</strong>: BAB +3, Shield Proficiency, Shield Optimization</p><p> <strong>Benefit</strong>: When an opponent scores a critical hit, you get an additional +4 shield bonus to your AC for their critical confirmation roll.</p><p></p><p><strong>Block Missiles</strong></p><p> You can block projectiles with your shield.</p><p> <strong>Prerequisites</strong>: BAB +1, Shield Proficiency, Shield Optimization</p><p> <strong>Benefit</strong>: While using a shield, you can attempt to block an incoming missile attack that would normally hit you by making a Reflex save with a DC of 20, or the attack roll, whichever is higher. You suffer a –4 penalty to this save if you’re using a buckler, or +4 bonus if you’re using a heavy shield. If the shield has an enhancement modifier, you can apply that as a bonus to your roll.</p><p> To deflect an attack, you must be aware of it and not be flat-footed. You may block a number of missiles per round equal to your Dexterity modifier plus one (a minimum of one missile per round).</p><p></p><p></p><p>Happy Hollidays!</p></blockquote><p></p>
[QUOTE="CombatWombat51, post: 1285950, member: 10473"] I've noticed the same nonsense that you have, Aust. Here's what I use IMC to make shields more attractive. Note that while they do fall under feats 'everyone' would take (at least sword and board types), I don't think that they're overpowered since something along these lines should've been included in the core rules. The other popular fighting styles are covered, after all, and I want to give players, and my NPCs, an excuse to fight like this. The argument that magic shields outshine other styles later doesn't hold water with me because I don't like to give magic out like candy :D First, shields give their AC bonus to touch attacks and Reflex saves, but not while flat-footed. And the feats: [B]Shield Optimization[/B] You’re adept at using your shield to defend yourself. [B]Prerequisites[/B]: BAB +1, Shield Proficiency [B]Benefit[/B]: You get an additional +1 shield bonus to AC when using a shield, and the armor check penalty is reduced by 1. [B]Shield Mastery[/B] You can use. [B]Prerequisites[/B]: BAB +3, Shield Proficiency, Shield Optimization [B]Benefit[/B]: When an opponent scores a critical hit, you get an additional +4 shield bonus to your AC for their critical confirmation roll. [B]Block Missiles[/B] You can block projectiles with your shield. [B]Prerequisites[/B]: BAB +1, Shield Proficiency, Shield Optimization [B]Benefit[/B]: While using a shield, you can attempt to block an incoming missile attack that would normally hit you by making a Reflex save with a DC of 20, or the attack roll, whichever is higher. You suffer a –4 penalty to this save if you’re using a buckler, or +4 bonus if you’re using a heavy shield. If the shield has an enhancement modifier, you can apply that as a bonus to your roll. To deflect an attack, you must be aware of it and not be flat-footed. You may block a number of missiles per round equal to your Dexterity modifier plus one (a minimum of one missile per round). Happy Hollidays! [/QUOTE]
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