soviet
Hero
It might be interesting to have the PCs play a more active role in investigating the magical traces. So rather than having them make sort of a passive 'detect some clues' roll, have them make a 'how many questions do you get to ask' sort of roll (perhaps with the outcome hidden). And then they can interrogate the situation by asking whose signature is it, what type of magic is it, how long ago, how powerful, what other recent spells, what targets, what energy source/amplifying items, etc, up to the limit.
Perhaps the process of investigating the trace in itself makes the trace start to disappear or become contaminated, in the same way that if you mess up dusting for fingerprints you don't get to have a second go.
Perhaps 'what kind of a trace will this leave?' is a factor that is to some extent within the control of the caster, and you can get slightly more or less powerful spell results if you make the spell traces more or less investigatable.
Perhaps the process of investigating the trace in itself makes the trace start to disappear or become contaminated, in the same way that if you mess up dusting for fingerprints you don't get to have a second go.
Perhaps 'what kind of a trace will this leave?' is a factor that is to some extent within the control of the caster, and you can get slightly more or less powerful spell results if you make the spell traces more or less investigatable.








