Hello,
I was wondering if anyone uses a traits and disadvantage system in thier games?
Something like those presented in Skills and Powers, GURPS, Shadowrun ect...
I'm looking for something to show newer players a way to define thier characters a bit more. For example they could pick phobias for thier characters.
I like the idea of background feats presented in the Spelljammer conversion, in the latest Polyhedron mag. Though I would like a system with opposing flaws, and a system where they could get a few traits or disadvantage without burning a feat.
-Creepshow
I was wondering if anyone uses a traits and disadvantage system in thier games?
Something like those presented in Skills and Powers, GURPS, Shadowrun ect...
I'm looking for something to show newer players a way to define thier characters a bit more. For example they could pick phobias for thier characters.
I like the idea of background feats presented in the Spelljammer conversion, in the latest Polyhedron mag. Though I would like a system with opposing flaws, and a system where they could get a few traits or disadvantage without burning a feat.
-Creepshow