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Guest
I recorded my last campaign on cassette tape so that the events could be written down accurately later. Then I decided to go ahead and transcribe it word-for-word.
Here is a portion of the transcript from session 5, which took place on 19 Jun 2004. For the most part, the text is unedited, though I have tried to veil the profanity. All wisecracks, side conversations, and sarcasm are included. You have been warned.
MEET THE HEROES:
THE STORY SO FAR: The heroes have returned to their home town after having visited Tavonin House, the winery where Nepzillian was born, where they met a healer named Kelakor who has been attending to Nepzillian’s bedridden grandfather, Nikkathyr. Sensing mysterious motives in the healer, Ulfgard had used a simple charm spell he learned from studying his late mother’s diary. Kelakor seemed to become more talkative under the influence of the spell, and he invited Ulfgard to meet with him in the town in two days. It is now two days later, Sun Day the Second of Reaping, and the heroes have finished eating an early lunch at Ulfgard’s smithy in town.
SESSION 5 : PART 1
Summary: Ulfgard is eager to meet with Kelakor, so the heroes go to Marel’s house. First the heroes knock on Marel’s door, but they are unable to get her to let them in. So they go around to Kelakor’s entrance in the back. There Roland befriends a goat. After knocking on the door a few times, the heroes decide to enter.
Ulfgard: Let us go to Kelakor. Go to the…
Longbeard: Is that near Philadelphia?
Ulfgard: I’m gonna take the haft of my hand axe and put it up my sleeve, so that the head of it is in my hand. That way if I need to at any time, I can sort of…
Longbeard: I’m holding his spear, but I’ve also got my mace.
DM: Where’s your halberd?
Longbeard: The halberd’s strapped to my back.
Ulfgard: Did you take a proficiency in that?
Longbeard: Not yet! Not in the halberd.
DM: He’s got like five weapons!
Longbeard: I haven’t moved up yet.
Ulfgard: We’re all one point away. That’s right. Ok, make sure you do that.
DM: I’m a bastard, aren’t I?
Nepzillian: Nothing worse than a DM who can do math.
Longbeard: Yeah.
DM: Ok, what do you do?
Ulfgard: Knock on the door.
DM: Ok.
Longbeard: With the mace.
DM: You don’t get any response.
Ulfgard: Knock again.
DM: Louder this time?
Ulfgard: Uh-huh.
DM: The curtain parts. You see one eye and a little bit of grey hair.
Ulfgard: This is in his area that he’s at?
DM: No. This is Marel’s. [shows picture of Marel’s house]
Ulfgard: Ok, well, we don’t want that one. I’m sorry. I digress. Was this his doorway that he was at, Kelakor’s? [points to a map of the town]
DM: That’s the one he-- yes. [points to a door on the map] Here are the rooms he rents.
Ulfgard: We’ll go to that one. Sorry. I can see her, she goes to the door and wonders what happened.
Longbeard: You forgot to leave the bag of flaming poo.
Kelakor the healer rents the back portion of a large house owned by Marel Tavonin, widow of “Old Man” Sevelard Tavonin, a widely respected elder of the town who passed away a few years ago. The Old Man was Ulfgard’s grandfather and Nepzillian’s great-grandfather. Marel, his second wife, is Ulfgard’s grandmother.
DM: Ok, you go to the back door. There’s a horse out here and a couple of goats grazing. The windmill is slowly turning in the wind. [shows a picture of the windmill]
Ulfgard: Is there anything odd about the windmill today?
DM: Its just as decrepit as on any other day.
Ulfgard: Ok.
Nepzillian: Any lights… oh, it’s daytime. Never mind.
Ulfgard: Knock on the door.
DM: Ok.
Ulfgard: Knock again.
DM: A little louder this time?
Ulfgard: Yep.
Longbeard: Second verse same as the first.
DM: Still no answer.
Ulfgard: Try the door.
DM: Ok, it rattles a little bit.
Ulfgard: Is it unlocked?
DM: Well, it doesn’t open. Are you gonna try to force it?
Ulfgard: Sure. Well, waitaminute. Let’s have Roland see if he can get the lock.
Roland’s player was late to this session, so the minstrel was being played as an NPC here.
DM: Roland pulls out a long, thin tool that he had concealed in his lute. He sticks it into the hole--
Longbeard: Ouch!
DM: In the lock on the door.
Roland: Ah ha!
DM: He turns the handle and it opens.
Longbeard: Cool.
DM: He stands back.
Ulfgard: I’ll go in.
DM: Ok, you walk into what appears to be an enclosed back porch.
Roland’s player arrives, having shaved his long hair off.
Nepzillian: You look human.
Roland: Sorry I was late.
Ulfgard: That’s alright. We went ahead and started. You look great. Gosh! Gee manee!
Roland: Thanks, brother.
Ulfgard: Who cut it?
Roland: Sara.
Ulfgard: Did she?
Roland: Yeah, but she cut it last Sunday, so it’s grown some.
Ulfgard: You don’t look homeless. That’s weird.
Longbeard: You don’t look like you would fit on the end of my pencil.
Roland: I kept getting a bunch of goo and stuff in my hair at work. It was just all over me, and I washed and washed and washed. I spent over $100 a month in shampoo.
Ulfgard: Yeah, and $300 a month in Liquid Plumber.
Roland: Hey man I got some really cool cards. Anybody wanna trade?
Ulfgard: No, man, you better keep ‘em.
Each player received three hero cards at the beginning of each session in my last campaign. The cards gave them various bonuses for doing things, and it was a fun little addition to the game.
Nepzillian: What’d you get?
Roland: I’ve got Inspired Act. Gain inspiration. Exchange this card for the last card discarded or played by another player.
Longbeard: We’ve got Keen Hearing out the wazoo. Here I’ll switch you a Cognizance for something.
Roland: Waitaminute. Critical Strike. A normal attack becomes a critical hit. Play before damage roll.
DM: That’s awesome.
Roland: No, wait, this is even better. Deadeye. Attempt a called shot without penalty.
Longbeard: That’s yours. That’s freakin’ your card. It was made for you.
Roland: Yep. I’ll use ‘em both at the same time! It’s like, oh look, it’s a seven-headed hydra.
Longbeard: I’m gonna pin all seven heads to the wall with one bow shot.
Ulfgard: Ok, let’s go.
DM: Ok, so the door is now open. What are you doing?
Longbeard: Standing guard.
Roland: Why are we, why are we breaking in here? What time of day is it?
DM: Noon. High noon.
Roland: This is the sunniest place in the world.
Longbeard: Yeah, you didn’t have much objection [to breaking in].
DM: You were, like, “Alright!”
Roland: I don’t like this guy, anyway. I mean, I know that somebody [indistinct]. Why does Nepzillian already have fatigue?
DM: I dunno, ask him.
Longbeard: He still has that from last time.
Roland: Oh, ok. That’s right.
Nepzillian: I didn’t sleep well.
I track wounds and fatigue separately, not combined into a single HP mechanic. Nepzillian is haunted by recurring nightmares, and for a reason as yet unknown to him, he awakens just as fatigued each morning as he was when he went to bed.
Ulfgard: More or less, we made our way back to town--
Roland: He got me caught up. I just wonder why we’re breaking in here at this point in time…
Ulfgard: What do you think, fellas? Should we go in? There’s something weird about this guy.
Roland: Yeah, there’s a lot weird about him. I don’t like him.
Ulfgard: Yeah.
Roland: And I’m a pretty good judge of character.
Ulfgard: Uh-huh.
DM: That’s why you’re hanging around with these guys.
Roland: Other than the fact that we just broke into somebody’s house in the middle of the day.
DM: For the second time.
Roland: Second time?
DM: Last time you broke into the overturned ship.
Roland: Oh yeah!
DM: You’re allowed one break-in per adventure.
Longbeard: [to Ulf] You sure he’ll remember that he was supposed to meet with you today?
Ulfgard: [indistinct]
Longbeard: Well, if he’s not here…
Roland: How do we know he’s not here?
Longbeard: We don’t.
Ulfgard: I say we go in.
Roland: If we go in, and he’s here…
Longbeard: Good god, we’ve already opened the door. Go in!
Roland: I’m gonna shut the door real quick.
Longbeard: Jesus H. Vishnu.
Roland: If we go in right now, and he’s in there… I’m not gonna lock it, though.
Ulfgard: Is the door closed?
DM: [points to Roland] He closed it.
Nepzillian: Now we’re gonna open it.
Roland: It’s not locked. If you go in now…
Longbeard: We know somebody is home up in the other, main part of the house.
Nepzillian: [indistinct] …Maybe Roland didn’t see there. You know where we’re at, right? There’s one half’s the old lady’s and the other half’s the…
Longbeard: Roland, why don’t you and Nepzillian go around [to the other side of the house] and ask the old lady if the doctor-- if she knows where he is?
Roland: ‘Cause I don’t like him.
Longbeard: Maybe *she* doesn’t like him, either.
Roland: Why don’t *you* go around, because he’s expecting him [points to Ulfgard], anyway?
Longbeard: That would be fine.
DM: The goat comes up and sniffs at you.
Roland: I attack and I’m using all these cards right damn now!
DM: The goathandler turns and just runs…
Roland: No, I’ll pet the goat.
Longbeard: Is it female? I want milk! I’m thirsty!
Roland: Is there a goathandler or is it just the goat?
DM: Yes, it’s a female goat, and there’s nobody with the goat.
Roland: Ok.
Ulfgard: I’ll go around the front and knock on the door.
DM: There’s no answer.
Ulfgard: I’ll knock on the door.
DM: Harder this time?
Ulfgard: Yeah.
DM: Still no answer. Not even a sound.
Ulfgard: Alright, let’s go around the back. [to the others] I say we go in, and if something happens and he’s there and we’re confronted by him and all that--
Roland: We leave no witnesses at all.
Ulfgard: I’ll either cast a spell on him that more or less will charm him. I hope that that will work. Or we’ll just say we thought we saw somebody run in here.
Roland: The old woman let us in.
Ulfgard: The old woman let us in.
Roland: She’s old. She won’t remember, and she’s gotta be at least 20, 25…
Nepzillian: The man is messing with my grandfather. We need to find out what the hell is going on.
Ulfgard: Right.
Roland: I just don’t like him. So I’m taking something.
Longbeard: We’ve nicknamed Roland “can-I-have-that”.
Roland: Jeez, he’s a kid for god’s sake. This is a totally retarded town. He don’t care, he’s not coming back here! When I find out what I need to find out, I’m gone.
DM: Ok, who’s doing what?
Ulfgard: Well, I’m going in.
Roland: Hey, let me go in first, because you have the grace of a dead cat. Let me go.
Ulfgard: Alright.
DM: [shows a map of the first room] There’s a door here and there’s steps leading up.
Roland: I listen at the door.
DM: Listening check. You get a +2 on this one.
Roland: Listening is where?
DM: Perception. Perception +3, +5.
Roland: [rolls die] 21.
The rules set being used is completely skills-based, so some of the terminology will be unfamiliar. However, the concept of d20 plus skill level should be familiar enough to third ed. D&Ders.
DM: Ok, you hear distant shuffling, probably not in this room but in the next.
Roland: Ok, I’ll try that door. I’ll turn around and motion to the others to be quiet.
Ulfgard: Roland’s turned into Dr. Evil.
DM: There is some shuffling. You hear something get knocked over on the other side of that door.
Roland: What’s in there?
DM: Are you opening the door? No? Looking in the room? It’s a drawing room. It’s very old. Everything in this house is old. There’s a lot of dust everywhere. There is a door on the other side. There’s lace curtains on the window. Dishes.
Longbeard: Can I have them?
Roland: What kind of dishes?
DM: Dishes in like a rack. Like a nice china set.
Roland: Any drawers or desk, anything like that?
DM: No.
Ulfgard: Wait, what was in here? [points to the first room]
Roland: Steps going up.
Ulfgard: Ok. [whispering] I say we go back and go up the stairs… [indistinct] …doctor’s room…
Longbeard: Alright, back to open this door.
DM: Ok, you hear some tapping on the outside door. It’s like *thump thump thump*.
Ulfgard: Goat.
Roland: I’ll open the-- I’ll look out the door.
DM: There’s a goat.
Roland: Bring the goat in.
DM: I’ve got a goat miniature.
Nepzillian: I’ve got my dogs here. Is it white or black?
DM: Black.
Ulfgard: White or black, oh hell!
Roland: [whisper] Change of plans. We’re bringing a goat.
Longbeard: If I’d only known we’d had a goat…
Roland: Listen, if he catches us, we’re bringing him a present.
Ulfgard: We could always say, the goat came in, and we followed it.
Roland: Damn goat.
Ulfgard: Or if somehow we can get out and leave the goat in, he’ll think the goat opened the door.
Roland: That’s right!
Ulfgard: It’s a red herring.
Longbeard: I thought it was a goat.
DM: So everyone is going back out into this hallway again?
Longbeard: Yeah.
Ulfgard: I like it. It’s a plan.
Longbeard: I’m excited to be a part of this plan.
DM: And you’re closing the door behind you?
Roland: Quietly.
DM: You get up to the landing there, and there’s one door and the hallway ends.
Ulfgard: Go in, daddy.
Roland: Listen first.
Longbeard: You’re here. [points to miniature]
DM: Where are you in the pecking order? You’re way behind these people?
Roland: No, I’m up…
Longbeard: Which one is you?
Ulfgard: He’s first.
Longbeard: This one’s you? [points to miniature]
Roland: I don’t know.
DM: He’s the little kneeling dude.
Roland: Oh, I’m that guy. [points to miniature] Here, hold my goat. Hold my goat!
Ulfgard: You know, I think we ought to take the goat.
Roland: I am taking the goat!
Ulfgard: I mean, like, with us. Like, pay somebody for the goat.
Roland: I agree! It’s a goat giving milk.
Ulfgard: Yeah, ‘cause it’s a good way to get nourishment. ‘Cause we seem to lack that a lot.
Roland: She’s kinda cool, anyway. I’ll listen.
Nepzillian: If it comes down to it, we can eat it.
Roland: [rolls die] 18.
DM: You don’t hear anything.
Roland: Ok, I’ll try it.
DM: Ok, you going in?
Roland: I’ll send the goat in.
DM: “On a rope…” *thump* “I draw it back.”
Ulfgard: I guess we’re eating the goat.
TO BE CONTINUED
Here is a portion of the transcript from session 5, which took place on 19 Jun 2004. For the most part, the text is unedited, though I have tried to veil the profanity. All wisecracks, side conversations, and sarcasm are included. You have been warned.
MEET THE HEROES:
- Ulfgard Rhohofsson is a hulking seven-foot smith of Suel heritage. For the most part, he has lived his entire life in the Barony of Veemme, the southernmost region of the Hold of the Sea Princes.
- The dwarf known only as Longbeard was raised by gypsies and knows little of his heritage. His only clue is a cryptic sigil carved into a small black stone. He came to Veemme in hopes of discovering his past.
- Nepzillian Tavonin is a devotee of Pelor. He ran away from Veemme a decade ago after his parents died under mysterious circumstances. Now he has returned.
- Roland of Monmurg is a teenage minstrel who has lived and traveled in the northern cities. He came to Veemme in search of an famous yet elusive bard named Agadinmar.
THE STORY SO FAR: The heroes have returned to their home town after having visited Tavonin House, the winery where Nepzillian was born, where they met a healer named Kelakor who has been attending to Nepzillian’s bedridden grandfather, Nikkathyr. Sensing mysterious motives in the healer, Ulfgard had used a simple charm spell he learned from studying his late mother’s diary. Kelakor seemed to become more talkative under the influence of the spell, and he invited Ulfgard to meet with him in the town in two days. It is now two days later, Sun Day the Second of Reaping, and the heroes have finished eating an early lunch at Ulfgard’s smithy in town.
SESSION 5 : PART 1
Summary: Ulfgard is eager to meet with Kelakor, so the heroes go to Marel’s house. First the heroes knock on Marel’s door, but they are unable to get her to let them in. So they go around to Kelakor’s entrance in the back. There Roland befriends a goat. After knocking on the door a few times, the heroes decide to enter.
Ulfgard: Let us go to Kelakor. Go to the…
Longbeard: Is that near Philadelphia?
Ulfgard: I’m gonna take the haft of my hand axe and put it up my sleeve, so that the head of it is in my hand. That way if I need to at any time, I can sort of…
Longbeard: I’m holding his spear, but I’ve also got my mace.
DM: Where’s your halberd?
Longbeard: The halberd’s strapped to my back.
Ulfgard: Did you take a proficiency in that?
Longbeard: Not yet! Not in the halberd.
DM: He’s got like five weapons!
Longbeard: I haven’t moved up yet.
Ulfgard: We’re all one point away. That’s right. Ok, make sure you do that.
DM: I’m a bastard, aren’t I?
Nepzillian: Nothing worse than a DM who can do math.
Longbeard: Yeah.
DM: Ok, what do you do?
Ulfgard: Knock on the door.
DM: Ok.
Longbeard: With the mace.
DM: You don’t get any response.
Ulfgard: Knock again.
DM: Louder this time?
Ulfgard: Uh-huh.
DM: The curtain parts. You see one eye and a little bit of grey hair.
Ulfgard: This is in his area that he’s at?
DM: No. This is Marel’s. [shows picture of Marel’s house]
Ulfgard: Ok, well, we don’t want that one. I’m sorry. I digress. Was this his doorway that he was at, Kelakor’s? [points to a map of the town]
DM: That’s the one he-- yes. [points to a door on the map] Here are the rooms he rents.
Ulfgard: We’ll go to that one. Sorry. I can see her, she goes to the door and wonders what happened.
Longbeard: You forgot to leave the bag of flaming poo.
Kelakor the healer rents the back portion of a large house owned by Marel Tavonin, widow of “Old Man” Sevelard Tavonin, a widely respected elder of the town who passed away a few years ago. The Old Man was Ulfgard’s grandfather and Nepzillian’s great-grandfather. Marel, his second wife, is Ulfgard’s grandmother.
DM: Ok, you go to the back door. There’s a horse out here and a couple of goats grazing. The windmill is slowly turning in the wind. [shows a picture of the windmill]
Ulfgard: Is there anything odd about the windmill today?
DM: Its just as decrepit as on any other day.
Ulfgard: Ok.
Nepzillian: Any lights… oh, it’s daytime. Never mind.
Ulfgard: Knock on the door.
DM: Ok.
Ulfgard: Knock again.
DM: A little louder this time?
Ulfgard: Yep.
Longbeard: Second verse same as the first.
DM: Still no answer.
Ulfgard: Try the door.
DM: Ok, it rattles a little bit.
Ulfgard: Is it unlocked?
DM: Well, it doesn’t open. Are you gonna try to force it?
Ulfgard: Sure. Well, waitaminute. Let’s have Roland see if he can get the lock.
Roland’s player was late to this session, so the minstrel was being played as an NPC here.
DM: Roland pulls out a long, thin tool that he had concealed in his lute. He sticks it into the hole--
Longbeard: Ouch!
DM: In the lock on the door.
Roland: Ah ha!
DM: He turns the handle and it opens.
Longbeard: Cool.
DM: He stands back.
Ulfgard: I’ll go in.
DM: Ok, you walk into what appears to be an enclosed back porch.
Roland’s player arrives, having shaved his long hair off.
Nepzillian: You look human.
Roland: Sorry I was late.
Ulfgard: That’s alright. We went ahead and started. You look great. Gosh! Gee manee!
Roland: Thanks, brother.
Ulfgard: Who cut it?
Roland: Sara.
Ulfgard: Did she?
Roland: Yeah, but she cut it last Sunday, so it’s grown some.
Ulfgard: You don’t look homeless. That’s weird.
Longbeard: You don’t look like you would fit on the end of my pencil.
Roland: I kept getting a bunch of goo and stuff in my hair at work. It was just all over me, and I washed and washed and washed. I spent over $100 a month in shampoo.
Ulfgard: Yeah, and $300 a month in Liquid Plumber.
Roland: Hey man I got some really cool cards. Anybody wanna trade?
Ulfgard: No, man, you better keep ‘em.
Each player received three hero cards at the beginning of each session in my last campaign. The cards gave them various bonuses for doing things, and it was a fun little addition to the game.
Nepzillian: What’d you get?
Roland: I’ve got Inspired Act. Gain inspiration. Exchange this card for the last card discarded or played by another player.
Longbeard: We’ve got Keen Hearing out the wazoo. Here I’ll switch you a Cognizance for something.
Roland: Waitaminute. Critical Strike. A normal attack becomes a critical hit. Play before damage roll.
DM: That’s awesome.
Roland: No, wait, this is even better. Deadeye. Attempt a called shot without penalty.
Longbeard: That’s yours. That’s freakin’ your card. It was made for you.
Roland: Yep. I’ll use ‘em both at the same time! It’s like, oh look, it’s a seven-headed hydra.
Longbeard: I’m gonna pin all seven heads to the wall with one bow shot.
Ulfgard: Ok, let’s go.
DM: Ok, so the door is now open. What are you doing?
Longbeard: Standing guard.
Roland: Why are we, why are we breaking in here? What time of day is it?
DM: Noon. High noon.
Roland: This is the sunniest place in the world.
Longbeard: Yeah, you didn’t have much objection [to breaking in].
DM: You were, like, “Alright!”
Roland: I don’t like this guy, anyway. I mean, I know that somebody [indistinct]. Why does Nepzillian already have fatigue?
DM: I dunno, ask him.
Longbeard: He still has that from last time.
Roland: Oh, ok. That’s right.
Nepzillian: I didn’t sleep well.
I track wounds and fatigue separately, not combined into a single HP mechanic. Nepzillian is haunted by recurring nightmares, and for a reason as yet unknown to him, he awakens just as fatigued each morning as he was when he went to bed.
Ulfgard: More or less, we made our way back to town--
Roland: He got me caught up. I just wonder why we’re breaking in here at this point in time…
Ulfgard: What do you think, fellas? Should we go in? There’s something weird about this guy.
Roland: Yeah, there’s a lot weird about him. I don’t like him.
Ulfgard: Yeah.
Roland: And I’m a pretty good judge of character.
Ulfgard: Uh-huh.
DM: That’s why you’re hanging around with these guys.
Roland: Other than the fact that we just broke into somebody’s house in the middle of the day.
DM: For the second time.
Roland: Second time?
DM: Last time you broke into the overturned ship.
Roland: Oh yeah!
DM: You’re allowed one break-in per adventure.
Longbeard: [to Ulf] You sure he’ll remember that he was supposed to meet with you today?
Ulfgard: [indistinct]
Longbeard: Well, if he’s not here…
Roland: How do we know he’s not here?
Longbeard: We don’t.
Ulfgard: I say we go in.
Roland: If we go in, and he’s here…
Longbeard: Good god, we’ve already opened the door. Go in!
Roland: I’m gonna shut the door real quick.
Longbeard: Jesus H. Vishnu.
Roland: If we go in right now, and he’s in there… I’m not gonna lock it, though.
Ulfgard: Is the door closed?
DM: [points to Roland] He closed it.
Nepzillian: Now we’re gonna open it.
Roland: It’s not locked. If you go in now…
Longbeard: We know somebody is home up in the other, main part of the house.
Nepzillian: [indistinct] …Maybe Roland didn’t see there. You know where we’re at, right? There’s one half’s the old lady’s and the other half’s the…
Longbeard: Roland, why don’t you and Nepzillian go around [to the other side of the house] and ask the old lady if the doctor-- if she knows where he is?
Roland: ‘Cause I don’t like him.
Longbeard: Maybe *she* doesn’t like him, either.
Roland: Why don’t *you* go around, because he’s expecting him [points to Ulfgard], anyway?
Longbeard: That would be fine.
DM: The goat comes up and sniffs at you.
Roland: I attack and I’m using all these cards right damn now!
DM: The goathandler turns and just runs…
Roland: No, I’ll pet the goat.
Longbeard: Is it female? I want milk! I’m thirsty!
Roland: Is there a goathandler or is it just the goat?
DM: Yes, it’s a female goat, and there’s nobody with the goat.
Roland: Ok.
Ulfgard: I’ll go around the front and knock on the door.
DM: There’s no answer.
Ulfgard: I’ll knock on the door.
DM: Harder this time?
Ulfgard: Yeah.
DM: Still no answer. Not even a sound.
Ulfgard: Alright, let’s go around the back. [to the others] I say we go in, and if something happens and he’s there and we’re confronted by him and all that--
Roland: We leave no witnesses at all.
Ulfgard: I’ll either cast a spell on him that more or less will charm him. I hope that that will work. Or we’ll just say we thought we saw somebody run in here.
Roland: The old woman let us in.
Ulfgard: The old woman let us in.
Roland: She’s old. She won’t remember, and she’s gotta be at least 20, 25…
Nepzillian: The man is messing with my grandfather. We need to find out what the hell is going on.
Ulfgard: Right.
Roland: I just don’t like him. So I’m taking something.
Longbeard: We’ve nicknamed Roland “can-I-have-that”.
Roland: Jeez, he’s a kid for god’s sake. This is a totally retarded town. He don’t care, he’s not coming back here! When I find out what I need to find out, I’m gone.
DM: Ok, who’s doing what?
Ulfgard: Well, I’m going in.
Roland: Hey, let me go in first, because you have the grace of a dead cat. Let me go.
Ulfgard: Alright.
DM: [shows a map of the first room] There’s a door here and there’s steps leading up.
Roland: I listen at the door.
DM: Listening check. You get a +2 on this one.
Roland: Listening is where?
DM: Perception. Perception +3, +5.
Roland: [rolls die] 21.
The rules set being used is completely skills-based, so some of the terminology will be unfamiliar. However, the concept of d20 plus skill level should be familiar enough to third ed. D&Ders.
DM: Ok, you hear distant shuffling, probably not in this room but in the next.
Roland: Ok, I’ll try that door. I’ll turn around and motion to the others to be quiet.
Ulfgard: Roland’s turned into Dr. Evil.
DM: There is some shuffling. You hear something get knocked over on the other side of that door.
Roland: What’s in there?
DM: Are you opening the door? No? Looking in the room? It’s a drawing room. It’s very old. Everything in this house is old. There’s a lot of dust everywhere. There is a door on the other side. There’s lace curtains on the window. Dishes.
Longbeard: Can I have them?
Roland: What kind of dishes?
DM: Dishes in like a rack. Like a nice china set.
Roland: Any drawers or desk, anything like that?
DM: No.
Ulfgard: Wait, what was in here? [points to the first room]
Roland: Steps going up.
Ulfgard: Ok. [whispering] I say we go back and go up the stairs… [indistinct] …doctor’s room…
Longbeard: Alright, back to open this door.
DM: Ok, you hear some tapping on the outside door. It’s like *thump thump thump*.
Ulfgard: Goat.
Roland: I’ll open the-- I’ll look out the door.
DM: There’s a goat.
Roland: Bring the goat in.
DM: I’ve got a goat miniature.
Nepzillian: I’ve got my dogs here. Is it white or black?
DM: Black.
Ulfgard: White or black, oh hell!
Roland: [whisper] Change of plans. We’re bringing a goat.
Longbeard: If I’d only known we’d had a goat…
Roland: Listen, if he catches us, we’re bringing him a present.
Ulfgard: We could always say, the goat came in, and we followed it.
Roland: Damn goat.
Ulfgard: Or if somehow we can get out and leave the goat in, he’ll think the goat opened the door.
Roland: That’s right!
Ulfgard: It’s a red herring.
Longbeard: I thought it was a goat.
DM: So everyone is going back out into this hallway again?
Longbeard: Yeah.
Ulfgard: I like it. It’s a plan.
Longbeard: I’m excited to be a part of this plan.
DM: And you’re closing the door behind you?
Roland: Quietly.
DM: You get up to the landing there, and there’s one door and the hallway ends.
Ulfgard: Go in, daddy.
Roland: Listen first.
Longbeard: You’re here. [points to miniature]
DM: Where are you in the pecking order? You’re way behind these people?
Roland: No, I’m up…
Longbeard: Which one is you?
Ulfgard: He’s first.
Longbeard: This one’s you? [points to miniature]
Roland: I don’t know.
DM: He’s the little kneeling dude.
Roland: Oh, I’m that guy. [points to miniature] Here, hold my goat. Hold my goat!
Ulfgard: You know, I think we ought to take the goat.
Roland: I am taking the goat!
Ulfgard: I mean, like, with us. Like, pay somebody for the goat.
Roland: I agree! It’s a goat giving milk.
Ulfgard: Yeah, ‘cause it’s a good way to get nourishment. ‘Cause we seem to lack that a lot.
Roland: She’s kinda cool, anyway. I’ll listen.
Nepzillian: If it comes down to it, we can eat it.
Roland: [rolls die] 18.
DM: You don’t hear anything.
Roland: Ok, I’ll try it.
DM: Ok, you going in?
Roland: I’ll send the goat in.
DM: “On a rope…” *thump* “I draw it back.”
Ulfgard: I guess we’re eating the goat.
TO BE CONTINUED
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