Daniel D. Fox
Explorer
Read it and weap!
Stirge-trapped Chest Level 12 Lurker
Trap XP 700
An ironbound chest sits across the way, ripe for the plundering!
Trap: 1 square chest
Perception
✦ DC 23: The character notices a faint thumping and buzzing
coming from inside the chest.
Trigger
The trap attacks when a creature opens the chest. Attack Immediate Reaction Melee Target: The creature that triggered the trap. Attack: +15 vs. AC, burst 1
Hit: 2d6 + 4 damage, and ongoing 5 damage (save ends).
Miss: Target is pushed back 2 squares, away from the chest. Effect: The chest opens, revealing a swarm of stirges. They disappate into the air, flying away.
Countermeasures
✦ An adjacent character can bash the trap and slay the stirge swarm inside with a DC 23 Endurance check (standard action)
✦ An adjacent character can disable the trap with a DC 21 Thievery check (standard action). The chest is locked, and unable to be opened unless it's bashed open
Upgrade to Elite (700 XP)
Increase the Endurance and Thievery DCs by 2. The stirge swarm does not disappate and continues to attack as a normal monster encounter (PHB pg 248).
note - the miss 2 squares was used in order to prevent the free basic attack stirge swarms get in the case where the trap has been upgraded to Elite.
Stirge-trapped Chest Level 12 Lurker
Trap XP 700
An ironbound chest sits across the way, ripe for the plundering!
Trap: 1 square chest
Perception
✦ DC 23: The character notices a faint thumping and buzzing
coming from inside the chest.
Trigger
The trap attacks when a creature opens the chest. Attack Immediate Reaction Melee Target: The creature that triggered the trap. Attack: +15 vs. AC, burst 1
Hit: 2d6 + 4 damage, and ongoing 5 damage (save ends).
Miss: Target is pushed back 2 squares, away from the chest. Effect: The chest opens, revealing a swarm of stirges. They disappate into the air, flying away.
Countermeasures
✦ An adjacent character can bash the trap and slay the stirge swarm inside with a DC 23 Endurance check (standard action)
✦ An adjacent character can disable the trap with a DC 21 Thievery check (standard action). The chest is locked, and unable to be opened unless it's bashed open
Upgrade to Elite (700 XP)
Increase the Endurance and Thievery DCs by 2. The stirge swarm does not disappate and continues to attack as a normal monster encounter (PHB pg 248).
note - the miss 2 squares was used in order to prevent the free basic attack stirge swarms get in the case where the trap has been upgraded to Elite.
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