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Travelling the space-time continuum
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<blockquote data-quote="der_kluge" data-source="post: 545511" data-attributes="member: 945"><p>Once upon a time (pun intended), I had created a 2E Planescape PBEM game in which one of the core characters was a Chronomancer, and there was another that was a Priest of a Time God. </p><p></p><p>I made up all the characters, and then stripped them of their memories. They were about 15th level, I think.</p><p></p><p>The story went like this :</p><p>The Time God spoke unto his priest (one of the PCs), and told him that he and his friends (along with the Chronomancer) needed to travel back to time into Mechanus to stop a wizard from creating a powerful artifact. This artifact would eventually cause some major rift in the Blood War, and alter the balance of power. The details of this were never fully fleshed out.</p><p></p><p>So, the party goes back in time, lands in Mechanus, just as the artifact is being created - their timing was off. They land in the wizard's lab, and this creates a rift in time. As a result, their minds all got stuck in minor magic items in the wizards lab, and their bodies got sucked back into the Astral plane. One of the PCs had a Githyanki sword (the party was of sufficient level to take care of any Githyankis that kept trying to take it from them).... well, now they were abandoned to the Astral - bodies floating, memories gone. And, since this was about 50 years in the past, in modern times, their memories have traveled in magic items from owner to owner to owner for 50 years.</p><p></p><p>This was all -backstory-. The game started as the PCs awoke aboard a Githyanki Astral ship, in a holding cell, until an Astral Dreadnaught appears, and crushes the ship in half, allowing the PCs to free themselves, and hop into a nearby portal which leads to a pitch dark cavern in Pandemonium.....</p><p></p><p>The idea was for the PCs to follow clues amongst their gear to track down each of their memories, so that they could regain their powers.</p><p></p><p>The PBEM died out fairly quickly, though, and we didn't make it very far.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 545511, member: 945"] Once upon a time (pun intended), I had created a 2E Planescape PBEM game in which one of the core characters was a Chronomancer, and there was another that was a Priest of a Time God. I made up all the characters, and then stripped them of their memories. They were about 15th level, I think. The story went like this : The Time God spoke unto his priest (one of the PCs), and told him that he and his friends (along with the Chronomancer) needed to travel back to time into Mechanus to stop a wizard from creating a powerful artifact. This artifact would eventually cause some major rift in the Blood War, and alter the balance of power. The details of this were never fully fleshed out. So, the party goes back in time, lands in Mechanus, just as the artifact is being created - their timing was off. They land in the wizard's lab, and this creates a rift in time. As a result, their minds all got stuck in minor magic items in the wizards lab, and their bodies got sucked back into the Astral plane. One of the PCs had a Githyanki sword (the party was of sufficient level to take care of any Githyankis that kept trying to take it from them).... well, now they were abandoned to the Astral - bodies floating, memories gone. And, since this was about 50 years in the past, in modern times, their memories have traveled in magic items from owner to owner to owner for 50 years. This was all -backstory-. The game started as the PCs awoke aboard a Githyanki Astral ship, in a holding cell, until an Astral Dreadnaught appears, and crushes the ship in half, allowing the PCs to free themselves, and hop into a nearby portal which leads to a pitch dark cavern in Pandemonium..... The idea was for the PCs to follow clues amongst their gear to track down each of their memories, so that they could regain their powers. The PBEM died out fairly quickly, though, and we didn't make it very far. [/QUOTE]
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