Bauglir
First Post
Trip an opponent [Varies][AoO: No]
A combatant can try to trip an opponent as a melee attack. A combatant can only trip an opponent who is one size category larger than a combatant, the same size, or smaller.
Making a Trip Attack: Make a melee attack as a melee touch attack. If the attack succeeds, make a Strength check opposed by the defender's Dexterity or Strength check (whichever ability score has the higher modifier). A combatant gets a +4 bonus for every size category he is larger than Medium-size or a -4 penalty for every size category he is smaller. The defender gets a +4 stability bonus on his check if he has more than two legs or is otherwise more stable than a normal humanoid. If a combatant win, a combatant trip the defender. If a combatant lose, the defender may immediately react and make a Strength check opposed by a combatant's Dexterity or Strength check to try to trip a combatant.
The improved grapple thread started me thinking about this one.
I've always felt that by its heavy reliance on pure stat (strength), as well as by size and 'legs' bonuses this ability heavily favours monsters, making it a relatively under-useful ability to players.
Any thoughts/opinions?
If you don't like it this way how would you change it?
If you DO like it this way, why?
I wonder if it will be changed at all in 3.5e..