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*Pathfinder & Starfinder
Trying my hand at an alt.sorcerer...opinions wanted :)
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<blockquote data-quote="RaZZer99" data-source="post: 1509162" data-attributes="member: 2009"><p>I did not write much flavor text yet because this is only a rough draft of sorts. But the little I did write is...</p><p></p><p>The sorcerer is a versatile spell caster who invokes arcane magic at her whim. Unlike the dreary wizard who analyzes and memorizes arcane formulas, the sorcerer is an artist that shapes and crafts her spells with a passion. She may not have a wizard's voluminous repertoire of spells, but for those she does know, she is an expert on their form and function, able to tweak their effects to suit her needs. The craft of sorcery is almost synonymous with wizardry in that they study the same basic arcane theory. But sorcery present itself as another approach to arcane magic allowing for spontaneous spell casting at the cost of a limited number of spells to choose from. Sorcery is a learned talent and apprentice sorcerers require several years of tutelage under the guidance of a much more accomplished sorcerer before they are able to master their first spells.</p><p></p><p>Basically they will be alt.wizards but with some slight differences between them. The relationship between the wizard vs the sorcerer is sort of analogous to a civil engineer vs an architect. The architect designs builds with a focus on aesthetics. The civil engineer, on the other hand, designs builds so they are safe, sturdy, loads are properly balanced, etc. The architect makes the building look good, but the civil engineer is the one who makes it work under the laws of physics.</p><p></p><p></p><p></p><p>Oh definitely not releasing this. This is scrictly for my homebrew campaign <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>They get intimidate because I imagine some sorcerers being able to flash a bit of spell as a scare tatic to reinforce their point. Picture it as something akin to the scene with Gandalf in FotR when he is inside Bilbo's house and intimidates him with sublte magic.</p><p></p><p></p><p></p><p>I will definitely change to Su as that does sound more reasonable. About the uses per day, I would give them more but I was concerned about balance versus the wizard. One of the options allows for upping the save DC, but I am worried about run away DCs. If they had more uses per day, they could in theory throw them all into a single spell and up the DC by 4 or even 6 making the effects quite unavoidable to their hapless victim <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But maybe this is not as bad as it seems. Thats why I need opinions.</p><p></p><p>Also if you have any ideas on other mold magic options, I'd love to hear them. I wish this sorcerer was able to shape his spells a bit more, but I can't think of any other spell statistics to tweak.</p><p></p><p></p><p></p><p>The reasonings for this ability is that the sorcerer is an expert on the spells he does know. He should be able to to identify them with little effort. I was under the impression that the Detect Magic spell could be used to study the lingering auras of spells that were recently cast. Now imagine the scene of an arson. Our CSI sorcerer step into the charred building, looks around with Detect Magic, and instantly knows that a Delayed Fireball was used in the crime (assuming he knew that spell himself). As for spell-like abilities, I thought you could at least ID those with spellcraft, but if not perhaps I could add that ability to the sorcerer. If the monster is using a Sp that similar to a spell the sorcerer knows, he should be able to tell what is about to happen next. The method of bringing a spell or spell-like effect into play is not so important as the actual magic energies behind it which is where I feel the sorcerer's knowledge should lie.</p><p></p><p>Also, I never really seen anyone attempt to counterspell in game, but in theory <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> the sorcerer would also be an expert on counterspelling the spells he does know with this bonus to spellcraft.</p><p></p><p></p><p></p><p>Again, going with the theory that the sorcerer is an expert on his spells, he should be able to better defend against them.</p><p></p><p></p><p></p><p>I figured that these would not be worth much, but I wanted to add them for flavor purposes. Perhaps if I simply allowed all 0th level spells at will and then allowed the sorcerer to acquire a few 1st or even 2nd level spells at the very high levels?</p><p></p><p></p><p></p><p>Thanks for you input <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It seems I was too cautious in my initial draft, so I will attempt to boost it a bit more. I don't want an exact copy of the wizard class because I don't want to trample the last shred of dignity the sorcerer has and all player classes should have some sort of unique flavor to them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="RaZZer99, post: 1509162, member: 2009"] I did not write much flavor text yet because this is only a rough draft of sorts. But the little I did write is... The sorcerer is a versatile spell caster who invokes arcane magic at her whim. Unlike the dreary wizard who analyzes and memorizes arcane formulas, the sorcerer is an artist that shapes and crafts her spells with a passion. She may not have a wizard's voluminous repertoire of spells, but for those she does know, she is an expert on their form and function, able to tweak their effects to suit her needs. The craft of sorcery is almost synonymous with wizardry in that they study the same basic arcane theory. But sorcery present itself as another approach to arcane magic allowing for spontaneous spell casting at the cost of a limited number of spells to choose from. Sorcery is a learned talent and apprentice sorcerers require several years of tutelage under the guidance of a much more accomplished sorcerer before they are able to master their first spells. Basically they will be alt.wizards but with some slight differences between them. The relationship between the wizard vs the sorcerer is sort of analogous to a civil engineer vs an architect. The architect designs builds with a focus on aesthetics. The civil engineer, on the other hand, designs builds so they are safe, sturdy, loads are properly balanced, etc. The architect makes the building look good, but the civil engineer is the one who makes it work under the laws of physics. Oh definitely not releasing this. This is scrictly for my homebrew campaign :) They get intimidate because I imagine some sorcerers being able to flash a bit of spell as a scare tatic to reinforce their point. Picture it as something akin to the scene with Gandalf in FotR when he is inside Bilbo's house and intimidates him with sublte magic. I will definitely change to Su as that does sound more reasonable. About the uses per day, I would give them more but I was concerned about balance versus the wizard. One of the options allows for upping the save DC, but I am worried about run away DCs. If they had more uses per day, they could in theory throw them all into a single spell and up the DC by 4 or even 6 making the effects quite unavoidable to their hapless victim :) But maybe this is not as bad as it seems. Thats why I need opinions. Also if you have any ideas on other mold magic options, I'd love to hear them. I wish this sorcerer was able to shape his spells a bit more, but I can't think of any other spell statistics to tweak. The reasonings for this ability is that the sorcerer is an expert on the spells he does know. He should be able to to identify them with little effort. I was under the impression that the Detect Magic spell could be used to study the lingering auras of spells that were recently cast. Now imagine the scene of an arson. Our CSI sorcerer step into the charred building, looks around with Detect Magic, and instantly knows that a Delayed Fireball was used in the crime (assuming he knew that spell himself). As for spell-like abilities, I thought you could at least ID those with spellcraft, but if not perhaps I could add that ability to the sorcerer. If the monster is using a Sp that similar to a spell the sorcerer knows, he should be able to tell what is about to happen next. The method of bringing a spell or spell-like effect into play is not so important as the actual magic energies behind it which is where I feel the sorcerer's knowledge should lie. Also, I never really seen anyone attempt to counterspell in game, but in theory :) the sorcerer would also be an expert on counterspelling the spells he does know with this bonus to spellcraft. Again, going with the theory that the sorcerer is an expert on his spells, he should be able to better defend against them. I figured that these would not be worth much, but I wanted to add them for flavor purposes. Perhaps if I simply allowed all 0th level spells at will and then allowed the sorcerer to acquire a few 1st or even 2nd level spells at the very high levels? Thanks for you input :) It seems I was too cautious in my initial draft, so I will attempt to boost it a bit more. I don't want an exact copy of the wizard class because I don't want to trample the last shred of dignity the sorcerer has and all player classes should have some sort of unique flavor to them. :) [/QUOTE]
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Trying my hand at an alt.sorcerer...opinions wanted :)
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