You could work with that. Make them all goblin pirates that are always sinking ships, because they play with fire. Along with a chaotic command structure where no one is sure who is Captain.So I'm a DM trying to think up a campaign. I asked my players what sort of campaign they want and only got pirates and Goblins. SOS.
Love this.Sounds awesome.
you can have goblins/hobgoblins/bugbears go a-viking up and down the coasts and islands. Pirates loot and plunder in their wake, occassionally preying upon each other.
The "civilized" peoples vary between fortresses and trying to build strong navies.
Add tritons and sahuagin for an extra under-sea dimension that can impact ships.
You could try Ixalan! In this setting, a monkey-species are goblins, but you could just as easily swap them out for actual goblins.So I'm a DM trying to think up a campaign. I asked my players what sort of campaign they want and only got pirates and Goblins. SOS.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.