D&D General Trying to make a campaign

When I think of goblin pirates I immediately picture really compact ships with decks only 3 or 4 feet tall, that pack in unexpectedly high firepower for their size because they can have nearly twice as many gun decks on the same size of hull.

They're also an absolute nightmare to take in a boarding action, since medium creatures can barely even squeeze through the companionways, and cannot stand up below decks.
Darkvision works well here, too.
Below decks and also for preferred time of day to be most active (dusk/dawn/full moon/night attack).
 

log in or register to remove this ad

Darkvision works well here, too.
Below decks and also for preferred time of day to be most active (dusk/dawn/full moon/night attack).

Fun fact - if you wear an eyepatch over one eye and then switch to the other eye when you enter someplace with dim light you can see much better. The more you know!
 



Fun fact: Dungeon Issue #208 featured an adventure about gobin pirates.

Captain Slygo’s Treasure by Timothy Ide. The dread pirate Captain Slygo menaces the Silverwrack Coast, but there’s more to this greedy goblin than meets the eye. A D&D (4e) adventure for characters of levels 2–4.

For the past year, trade along the Silverwrack Coast has suffered from the attacks of a goblin pirate known as Captain Slygo. Fisherfolk have been particularly hard-hit by Captain Slygo and his ship, the Red Cutter. Of late, however, Slygo’s piracy has moved from high-seas robbery to maritime murder, and the adventurers are called on to settle the score.
 

I always love the classic twist of "The person who hired the team is actually the baddie committing insurance fraud" plot, and I feel like this one could work.

Perhaps there is a merchant, who has recently had a couple of ships lost to piracy. The merchant is a savvy entrepreneur however, and has always made sure to purchase large insurance contracts on their ships, using these pay-outs to upgrade to bigger and better ships each time.

The insurance provider is also savvy though! So here for the merchant's fourth voyage, on their biggest, and most expensive ship yet the insurance company has insisted that the merchant hire extra protection for the ship. This is where the PCs come in, being hired to ride aboard the vessel and protect it over it's journey, with a promise of substantial payment on it's return.

Here's the fun part. The merchant has been loading each ship with a few crates full of goblin minions, who wait for the second or third day at sea to come out at night, and kill the crew, and take the ships to a secret hiding location, where the ships are being repainted, renamed, and prepared for resale.

You get to have some classic who-dunnit fun here. You can plant seeds that perhaps the merchant is shady. Perhaps one of the crew members is shady. Maybe there's one crew member who survived the last attack and was rehired for the current voyage. He claims the ship was attacked by sea dwelling demons who somehow must have been able to magically teleport themselves aboard the ship and into the hull. He didn't get a good look at them before being thrown overboard but has no other reasonable explanation other than something supernatural.

When the players uncover the plot they get lots of potential options. Maybe once they've been bested the goblins will try to bargain with the PCs. Offer them treasure and a cut of the payment. Perhaps they themselves were planning to double-cross the merchant and take the ships to start their own, goblin-pirate fleet. They could offer the PCs a position in the fleet and command of one the ships. Maybe if they discover the location of the secret island and the other ships, upon reporting this to the insurance company the company agrees to reward them by gifting them the smallest of the ships. Maybe the PCs have a bit of pirate in them themselves and decide to take the ships on their own, becoming a pirate gang.

Lots of room to seed hooks for future sea-faring adventures.
 

So you have Goblins and Pirates

Now ask the players -
So who are the Characters going to be? Pirates? or Goblins? or Goblin pirates or Something else?
What is special about where the Characters live?
Who holds Power and Authority?
What is the biggest threat in this Campaign?
What is the Big Opportunity for Characters?
How do your Characters get involved?
This, but don't ask the players. Ask yourself.

Darkvision works well here, too.
Below decks and also for preferred time of day to be most active (dusk/dawn/full moon/night attack).
The time of day door swings both ways. But I think it's in favor of day-sighted folk - I expect them to be able to see farther.

Fun fact - if you wear an eyepatch over one eye and then switch to the other eye when you enter someplace with dim light you can see much better. The more you know!
True, but you lose depth perception!

Edit for OP acknowledgement!
Start with the antagonist. Always start with the antagonist.
 

Recent & Upcoming Releases

Remove ads

Top